Posted on: December 30, 2024

lacktheknack
Bestätigter BesitzerSpiele: 659 Rezensionen: 14
Unexpectedly Unique
Rayman 2 is a weird little game. It's of the 3D platform collectathon ilk that the N64 is remembered for, but it has Wild Tone Issues and a bizarrely expansive scope that it has no business having, but somehow pulls off. These aren't drawbacks. The bizarre tone, which ricochets between screwball comedy and deadly-serious apocalyptic drama, sometimes multiple times in the same minute, is not exactly high art, but personally, I thought it worked. It certainly leaves an impression. The scope is more interesting. The game feels both very big and agonizingly small. Some of the levels sprawl and sprawl, while others get you in and out in a mere couple of sections, and there's not a lot of exploration to be done. Aside from a few clever hidden rooms, a moderately curious explorer could find all the collectables in a couple of tries. And yet, the world feels enormous. The swamp goes and goes, changing elevations and taking two levels to cross. The sanctuaries of the masks feel like enormous abandoned temples of a forgotten deity. The pirate ship that floats through the sky is miles across. When Rayman and Globox plummet to the ground from the same place at different angles, they land miles and miles apart. The game takes breaks from the platforming to do ship-sailing and shell-flying that sends you spiraling through huge areas that would take fifteen minutes to cross on foot. The world is enormous. These two aspects of the game are what stuck with me and bring me back to compulsively replay it every few years. And playing it is not a chore. The platforming is a bit floaty, but satisfying, the collectables are fair and don't need ESP to find (except for that one secret lum and the two in the Fairy Glade that are only accessible from a different level, but yes), and the graphics are aging beautifully. A real treat to play, and exactly long enough to not overstay its welcome. Totally worth a playthrough.
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