Als du ankommst, stehst du auf und reibst dir die Augen. Du machst einen Schritt nach vorne und hörst, wie sich das Portal hinter dir schließt. Du steckst in der Falle: Einen Rückweg gibt es nicht mehr.
Als du ankommst, stehst du auf und reibst dir die Augen. Du machst einen Schritt nach vorne und hörst, wie sich das Portal hinter dir schließt. Du steckst in der Falle: Einen Rückweg gibt es nicht mehr.
Häufige Erfolge
First Phase
Enter the Professor’s Crystal Lab
common
·
64.37%
Friend or Foe?
Meet Gamana for the first time
common
·
38.65%
The brightest of all scholars
Draw at least 19 sketches in your notebook
common
·
31.14%
...and don’t forget to water the plants!
Revive the plants in the Gardens
common
·
43.19%
Shipwrecked
Survive the boat ride
common
·
49.63%
Too Lazy to Climb
Get access to the tower in the Main Square
common
·
34.62%
White is the New Orange
Create a purified energy crystal
common
·
36.03%
Systemanforderungen
Mindestsystemanforderungen:
Empfohlene Systemanforderungen:
Please note that a 64-bit operating system is required to play Quern - Undying Thoughts.
Empfohlene Systemanforderungen:
Please note that a 64-bit operating system is required to play Quern - Undying Thoughts.
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
This Myst-inspired game is well-made, enjoyable, but it's on the easy side. I'm a veteran of Myst games (and so are many who will play this game), and Quern posed very little challenge to me at all. All the tropes, the puzzle style and design are instantly recognizable to Myst players. This game is perhaps too much homage to Myst games and too few original ideas. Room rotation, check. Audio puzzle, check. Exotic runes of an alien civilization, check. Recipes for potions, locks and keys, and on and on. Quern's designers copied the style, but not the difficulty and innovativeness of the Myst games. Add a star if the lack of difficulty doesn't bother you.
When previous reviewers declared this game as a 'Rive/Myst' clone, the expectations were of course already extremely high, but then after two run through's of this game, I can safely say that they have been greatly surpassed, and then some!
This game is truly up there with the most highly regarded immersive puzzle games. Frankly to simply describe it as a clone of former classics grossly undersells this unique experience. Quern stands well and truly on it's own two feet, and it is very hard to find fault!
Firstly, the music. The soundtrack is outstanding. The music fits the mood of the scenes perfectly, as the game changes and develops. It is a pleasure to listen to!
You really get a sense of place in this strange, obscure surrealistic world you are drawn into. The puzzles are diverse and you have a little bit of everything in this game to suit all the puzzle lovers! Mechanical, logical, auditory, even some alchemy!
And although the graphics are good without being mindblowing, they really don't need to be. The way in which this odd and rather curious place is designed and presented is everything that Quern should be. It is very much it's own world, away from the ages you may have seen in Myst, Riven, Uru etc!
The story itself may lack the inciting feeling that others similar games may be superior with, but that's ok! Ultimately the end game has a multiple choice ending, and as things build up you re left with a genuine and somewhat difficult choice, but it all comes down in the end to, who do you trust?
Great game, highly recommended!
I'd probably give it 9/10 if I had that much resolution, but I'll round up to 5/5 stars. Nice graphics, several cool setpieces, and fun puzzles. Shockingly well polished and fleshed out for having been developed by such a small team. To me it doesn't have any of the negative connotations of being an "indie game."
Many comparisons could be made to the various Myst games. Slight spoilers, but Quern sorta does the Myst 3 thing of having a story reason for most of the puzzles to be somewhat overt and there for you. Rather than the well-integrated puzzles of Riven (most of which weren't really puzzles but were part of the world that had reasons for being there and were only puzzling to the player because they didn't understand the context), Quern's story has reasons for the player to be lead along a path which is littered with puzzles and other obstacles to overcome. There are at least a handful of puzzles that aren't overly contrived and feel organic, but the majority have been crafted and staged for the player-character by the NPC that had been there before (deftly voiced by Caleb Merrick, artistcaleb on youtube).
Personally I prefer Riven's style of non-puzzles, but some will prefer Quern's more puzzley puzzles.
I wish the devs could have made the ending feel more satisfying for me, but overall I highly enjoyed the game. Almost all aspects are very high quality.
Endgame critique (spoilers) - you are presented with an A/B choice of how to end the game, and I was wanting some sneaky third option that was going to be the more satisfying "real" ending. To me, the "bad" ending didn't seem very bad and the "good" ending didn't feel especially great, and which one you chose didn't really have bearing on the player character. So I didn't see much point in presenting a choice.
The main problems I had with this game are:
- Poor performance
- Weak story
- The structure of certain puzzles
The first issue is quite obvious: this game shouldn't struggle to reach 60 fps on a GTX 970 after lowering the graphical quality, but it does.
The second one is possibly the most serious. The story is, for the vast majority, as cookie cutter as it comes. The two opposing forces in the game are incredibly bland, and there's no flavor to anything. I get that part of the theme of the game is how this world slowly whittles away at you, but you never get the impression that anybody who got here wasn't already a wet bread sandwich to begin with, and by the time it's over you just wish they'd stop talking and let you solve puzzles in peace - and it's unfortunately where most of the exposition happens.
The third issue is harder to explain. Most of the times I got stuck it wasn't because I couldn't solve a puzzle that was presented to me, but because I either didn't know where exactly to look for the next puzzle, or whether I had all of the pieces required. Overall I think the game required better signposting in some areas, and they should have just reduced the number of items to pick up and stuck closer to the Myst formula.
Another, considerably smaller, nag is that the great feature to take notes with screenshots is ruined by the filter they decided to apply to the screenshots making them at times hard to read.
Beyond these issues, the game is actually really good. Some of the puzzles, especially one with teleporting crystal towards the end, are especially well thought out and fun to figure out. I hope the developer gets to make a sequel that irons out all of these issues.
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