Posted on: August 22, 2024

P3cet
Bestätigter BesitzerSpiele: 124 Rezensionen: 2
One of the best boomer shooters...
...ever made.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: August 22, 2024

P3cet
Bestätigter BesitzerSpiele: 124 Rezensionen: 2
One of the best boomer shooters...
...ever made.
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Posted on: August 30, 2024

e8.root
Bestätigter BesitzerSpiele: 60 Rezensionen: 1
Better Doom than Doom 2016/Ethernal
This game is better Doom than Doom 2016 and Ethernal imho. You walk around levels and not fight in areas. Monsters are somewhat similar but not the same and weaposn are very fun. Graphics is texelated but is very good. Amazing lighting and reflections.
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Posted on: September 3, 2024

JorgeBleisen33
Bestätigter BesitzerSpiele: 111 Rezensionen: 8
It feels like a sequel to Brutal Doom
Despite I have not been playing this game continuosly, this is a great FPS with 90's aesthetics and plays really frantic. The most important thing for the first time you play Prodeus is not to worry about the fully completion of the levels: just pull the trigger and have fun while advancing. You can replay these levels anytime and if you wish, you can complete all the secrets you left previously. I love this game has a shop where you can upgrade your weaponry and get other special abilities as well if you have the ''money'' for affording it and it is not easy to earn it, so, you must find it even under the rocks. In addition to these, the soundtrack is awesome and we must thank Andrew Hulshult for this great work. If Brutal Doom left you with a good taste in the mouth, this is a must play with no doubt!!
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Posted on: September 9, 2024

sunilbhatia79
Bestätigter BesitzerSpiele: 59 Rezensionen: 1
AMAZING
Living my childhood memories of playing a FPS game... just that this is WAY better :)
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Posted on: September 14, 2024

thomash626
Bestätigter BesitzerSpiele: 256 Rezensionen: 4
tons of fun with one problem
This is one of the juiciest and visually striking boomer shooter I've ever played. Gunplay is fun as heck, enemies are varied, guns themselves are also aplenty and each of them earns its place in the arsenal either by being just fun to shoot with or because they're useful against certain kinds of enemies (not that you HAVE to use one over the other against enemy X, but it's just that some are better suited to a specific kind of situation). Level design is top notch with lots of verticality and complexity (without feeling like a rat in a maze). Environments are stunning, varied but consistent and coherent, there are tons of very cool moving parts and set pieces. Levels feel like actual living places cause of all the small details, interactivity and very creative, interesting and beautifully animated elements. In certain places I was literally smiling and couldn't believe how good all of this looks. Gore can be a bit much if there are lots of enemies since you literally can't see sometimes if there's maybe a projectile coming right at your face. It still looks and sounds very good in all its pixely glory. OST is simply immaculate, probably my fav Hulshult's work, can't describe with words how good it is. One big problem I (and many other it seems) have is the existence of nexus points. Unfortunately they rid the game of more impactful moments since dying doesn't punish you in any way. You're just respawning in the last nexus point (which can be in almost the same exact place you just died), with the game being in the exact same state as it was at the time of your death. Moment to moment gameplay was still filled with a lot of tense moments since game can throw a lot at you on a given encounter (played on very hard) and you still don't want to die, but let's be honest, a classic save system or checkpoints would be preferable. In theory you can avoid said points but a) it's not always possible, b) it means you'd have to play whole-ass level on one life, good luck.
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