Posted on: December 20, 2022

Ingwer_Chris
Bestätigter BesitzerSpiele: 28 Rezensionen: 18
Imprisoned atmosphere and game concepts
Let me start by saying this: Objectively, I could never give this game 5 stars. It would get 4 at best for what there is. Like always however, I believe in looking at concepts of what a game tried to be at its time and how someone could actually love it for that. So, the subjective rating, basically. Let me continuing by saying: If I would be salty at how the game ticks me off every time I played it since its initial release, it would not gain 5 stars, either. There is just so much sticking to the game from the era of gaming, where no dev knew how to handle new technical and design gimmicks well, that it makes my head spin. The game suffers from that, as well as from not coming close to executing its ideas in a satisfying long-term fashion. To elaborate on that: Weird control scheme, no matter how you map it. Annoying, unflexible tutorials. Weird structured conversation system. Too systematic map and area design. Quick response windows that are always "that much" too short to feel good to execute in traversing and, especially, combat. Empty locations without that one single pickup you have to traverse mentioned map and areas multiple times, including backtracking. And if you have done it for one location, you already know the drill for the whole game. Despite all this: The art style and atmosphere is right out of an interactive tale. And the mechanics and features would make for such an amazing experience if executed better and further. It simply was too much for the era to handle and would have deserved a sequel or second try nowadays. Such a shame. Again, all of this can be regarded different based on taste, so I am sure what there is can be a great time on its own for some. So I will leave it at that. Technically, the game did what it was supposed to. So no complains there. Recommended - in theory. Try based on your own feeling. (And maybe look up some gameplay.)
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