Posted on: April 21, 2020

SeamusAndroid
Spiele: 76 Rezensionen: 46
Falls short of its predecessor.
Port Royale III and its DLCs Harbourmaster et al, was yet another iteration where the streamlining was far too noticeable and off-putting for veterans of the original Port Royale. Aascaron has been gone for a long time now, and in retrospect made, in my opinion, the best trader's game ever -- Patrician III, despite its comparitively drab locale and low-fi visuals, the micromanagement struck a fine -near perfect- balance between trading and citybuilding. Port Royale the first was not unlike P3, a more sober experience than its direct successor -less Sid Meier's Pirates minigames and more of what made you love P3 so much for (did I say P3 was a deep game? There's a 200+ page PDF of tips out there even now from the old German Patrizier forums which belied its true depth). Yes, the minigames here... can I say cheapened? what was a very micro-intense experience in PR1 towards an arcade experience. There were still benefits in terms of customisation unlike the modern titles -- you can choose your own bitmapped flag to display on your sloops, ships-of-the-line and galleons -- no bright blue sails here (own ships bright blue, competitors' bright red looked terribly amateur in PR3 as it does in Rise of Venice, an almost identical grind). Otherwise similar to PR1, then. If the minigames are too anoying, PR1 still runs on Windows 7 from GoG. Possibly the best PR of them all, many years after its release.
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