A Story of HumansPine is an open world action adventure simulation game. Set in the beautiful world of Albamare, you take on the role of Hue, a smart young adult who will have to explore, trade, and fight his way through a vibrant world filled with creatures much smarter than humans.
Their Stor...
Pine is an open world action adventure simulation game. Set in the beautiful world of Albamare, you take on the role of Hue, a smart young adult who will have to explore, trade, and fight his way through a vibrant world filled with creatures much smarter than humans.
Their Story Becomes Yours
As you're looking for a new home for your tribe to settle in, you'll have to engage with the large-scale ecology of Albamare. Prepare by exploring, bartering, talking, crafting and fighting in six different biomes, with and against a diverse cast of species that will not simply help you.
A Struggle for Survival
In Pine, things will happen across the open game world even without your involvement. All organisms are alive and will try what they can to survive. You can choose to befriend a species, fight alongside them, or you may also to attack them, steal their food or force them to abandon their current habitat. All of this will make the species move across the ecological spectrum.
Copyright Twirlbound 2019
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My review here is that of somebody with lower play time on record, and I am still working through settings slowly to see if they help. I suffer only from a very few games with any motion issues, and generally that is just a headache. This title is one of the worst in this regard, bringing me to having to stop after no more than 15 minute if I wish not to suffer for a while afterward. I'm going to play with the setting more, to see if they can improve the situation.
Why 4 stars then? The game itself has some good design, solid quality, good sound, and interesting ideas. The downside is that issue with the motion. That's the only negative I have here.
I thus give it good marks, but with the warning that motion issues may plague those susceptible to them.
In this bright open world game you play a generic boy tasked with quests throughout the land. Adventuring through various terrains, facing a variety of jumping puzzles, fights with local anthropomorphic tribes and fed-ex quests*. So many fed-ex quests. Want to enter a village? fed-ex quest. Want to talk to someone? Fedex quest and so on.
The game features a unique mechanic of the various tribes competing with each other, which is probably very exciting as an NPC but has little impact on your game play. The villages will upgrade as the game progresses but again this has little impact on your game play, simply granting them +1 armour when your sword gets +1 strength. This is the element that sets the game apart from others, and it's done extremely well. It just doesn't affect you, the player.
Most of the NPCs have no personality and the back story is fairly weak by today's standards. Despite the open world nature, the game is on tight rails as each step generally needs to be completed before you proceed to the next. The over all feel is good but the singular moments are not. You will never rise to great power, look out over vast mountains or forests, topple empires, find your self clinging to a cliff as torrential rains try and sweep you from your perilous grip or stare down a merciless foe with your last health potion expended. Instead completed quests will at times fail to trigger, leaving you wondering what else you were supposed to do; particularly if you don't do them in the scripted order.
If you're after an open world game then this is it, but Breath of the Wild#, Outward, Kenshi, Skyrim, and so many more do it better.
End point: If you're okay with Fedex quests, a fairly linear plot, and enjoy this style of graphics and an open world, get this game. Absolutely. If not then read more reviews before deciding.
*Fedex quests mean move/collect an item from point A to point B.
#This = indy PC version of Breath of the Wild
The game has a solid premise, reminiscent of the exploration and adventuring of Breath of the Wild with an extra dimension of an active game world that reacts and changes to your actions.
But as the game is now I can't recommend it.
As others have pointed out the game is very CPU and memory usage intensive, but that's fine if you're okay with playing on the lower graphic settings.
The real problem is the game breaking bugs, at one point in the main quest line the game just didn't activate the next step in the quest line and I'm now stuck.
I cannot progress and I'm holding out for a general bug fix to solve my problem.
That's the big bug, but there are other smaller ones that brings me out of my enjoyment.
As it is I'd say hold out on buying this game and check back in a couple of months to see what the developers response to patching is.
So far it's a nice but basic exploration game. Combat is alright once you get used to the controls but is difficult at first. They have done quite well at making an intersting world to explore.
It has a console game feeling and needs some optomisation for the pc.
With such simple graphics and textures there is no reason why it should be struggling to maintain a stable framerate on my rig (Rtx 2080 ti i7 8700k 16gbs RAM). I've had to stop playing for now coz the stuttering is jarring but hopefully it gets an update or two in the future, it has only just released at my time of reveiw.
If you're bored and looking for an original world to explore its worth a try.
The game itself is okay. They even try to build a toony language. Combat is hard enough to keep it interesting. And the world itself looks "robotically" live. But I cant recomend this game for two reasons, the first one is performance. It´s not a demanding game, since you see the configs panel and the ovarall graphics quality it should run flawlessly at any modern computer but that´s not the case. You still need a tank to run this game.
The second reason, and the most relevent for me, is the ingame platform puzzles sections. They started as only some rythm-downing puzzles, boring as nothing else I can imagine, but short. As you advance the game you are forced to solve huge interconnected sections. Ech section becomes more and more boring. You may find one or two enemies per puzzle, but I really think that this enemies are included here beacouse the developers noticed that they forced theyselves to make so hard and complex puzzles that they forgot to make them fun, so, they injected enemies. This enemies has no effect in puzzles and they haven´t even reason to be there.
Please don´t missunderstand me, I like puzzles, but not when, for a tinny finger mystake, I am forced to run throu them again, and again, and again. I started to feel so tired, that I really think I´ll never come back again.
Pros:
+ Good concept.
+ Good enviroment and art.
+ Fair price.
+ Good combat.
+ Alliances make real differences in this game
+ The prologue works as a tutorial, and its well made, very well. Not optional, but well done.
Cons:
+ Unnescesary and boring sections of puzzles, without any reward, story driven connection o game justification. They are there becouse they were developed. Just for that.
+ Performance, you need a tank to run this game.
+ Mac version is a trash.
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