Posted on: September 16, 2022

BlueBangkok
Bestätigter BesitzerSpiele: 192 Rezensionen: 31
Extremely poor encounter design
This DLC brings some great story to the game, but it gets hammered by extremely poor combat design. You will encounter one of three things in this DLC: complete trash fights that are over in 10 seconds, or HP sponge enemies who can't be CCd hitting everyone for massive damage, or absurdly annoying enemies that can freely interrupt you, teleport, and make themselves invisible. Reminder: there is NO way in the game to remove enemies' invisibility, other than LET yourself be attacked, not even AOE spells work for some godforsaken reason (we can't let ourselves copy DnD, now, can we, even if we are copying it in every other way imaginable). Note that all of this can be overcome, it's just not satisfying to do so, because it is unfair (enemies using mechanics you do not have access to and can't possibly have counter to). You will roll your eyes every time an infested monk with ton of concentration teleports into your party and starts whacking everyone for damage your min-maxed lvl 20 barbarian with 24 might can only dream about. You will roll your eyes every time a shimmerbeast will teleport around, make itself untargetable while interrupting your casters and you can't do anything about it because you, unlike enemies, do not have unlimited concentration or bazillion critters who can all interrupt. It's not about difficulty - it is beyond annoying. That sums up encounters in this DLC the best - annoying. It's like the guy who made combat in this DLC and the guy who made it for the base game did not even talk to each other. As a cherry on top, this DLC completely wipes out any semblance of economy in the rest of the game because you get like half a million gold down there - a side effect of enemies dropping superb gear all the time. So, three stars for the story, and -2 for the gameplay.
Hilft dir das weiter?