Posted on: October 6, 2017

tukkek
Bestätigter BesitzerSpiele: 38 Rezensionen: 10
Lackluster
This game tried to pretty much recreate the Baldut's Gate / D&D / Infinity Engine experience almost 20 years later and suffers for it. Instead of trying to improve on the formula like what other games have done in the last 2 decades, it not only tried to stay as close as possible to that classic but it also missed the mark too. Some things that were acceptable back in the day just aren't anymore, even for "retro" cRPG titles: clunky combat system, inconsistent balance, lackluster exploration mediocre dialogue and writing. Back in the day that was acceptable because cRPGs were still trying to carve their way into a mainstream audience (instead of the niche market of SSI Gold Box fans). This game though has had 20 years of gaming (video games and tabletop!) evolution to rely upon and still came out with a system as clunky as AD&D (from back in the 70s) and an overall experience that falls short even of the classic titles from the 90s like Baldur's Gate, Fallout, Planescape: Torment... not to mention other games that improved on the formula in the 2000s like Temple of Elemental Evil and Pool of Radiance! I'm not only judging this game by it failing to innovate and improve on the formula - but actually saying that it fails to be as good even as those 20 or 30 year old games! It boils down to the fact that the core gameplay is quite weak while the UI, setting, plot, exploration, combat and balance are mediocre at best. I'd rather play Fallout 1 any day of the week than this unfortunate release that tried to stay too close to its roots and probably doomed itself from the start while at it. Had it tried to expand and innovate upon the things that those classic games did right, it could have been awesome but instead it just recreated the same beaten concepts into a new skin - with a couple nice new things to go along but a disappointingly weak core experience.
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