The original Indie Cult Classic returns fully restored, and more evocative than ever and includes the original version of Pathologic!
Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. The game represents a unique and unforgettable...
The original Indie Cult Classic returns fully restored, and more evocative than ever and includes the original version of Pathologic!
Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. The game represents a unique and unforgettable experience as it transports players in a weird town which crouches, ominous, in the far reaches of an ancient steppe. It was once a small drover settlement, huddled around a monstrous abattoir—but something about the butchery it was near has changed it. It has developed an odd social structure over the course of several generations. It could have quietly continued along its weird way, but a sudden outbreak of an unknown and inevitably lethal disease has decimated the citizens. Prayers did not help. Science did not help. So, finally, they have turned to outsiders for help: three of them enter the town in hope of finding a cure or—failing that—an explanation. The first outsider was a ruthless investigator, assigned by local authorities. The second is a far-sighted Ripper who has used his extraordinary abilities to gain a reputation as an ingenious surgeon, who has come to the town in search of his father's terrible heritage. The third—and last—outsider is an eccentric girl rumored to have mystic healing abilities; she may become the town's salvation were it not for the constant fear that plagues her, the memory of the horrors of her recent past.
On the surface, Pathologic is a first person horror adventure game where you control one of three "heroes." Dig deeper, however, and you’ll find an experience that will affect your emotional and psychological state. In the world of Pathologic you’ll find yourself in situations where morals and good deeds are meaningless in the face of raw despair and endless need. Talk to the denizens of the town and decide for yourself if you wish to ease someone else’s pain or save every bit of precious medicine to protect yourself from the invisible and inexorable plague. Become witness to the miasma of horror as the plague begins to overcome the town.
New Enhancements
Brand New in-house English script: For the first time ever, the game has cast off the major issue that had previously disallowed international audiences from accessing it.
Brand New Voice-overs
New content: A certain amount of text that had previously been cut from the international version of the game have now been restored
Updated textures and higher resolutions support.
New visual effects.
Newly Included Fan-Made Polish translation thanks to the hard work and generosity of Jakub Derdziak & Aldona Derdziak.
An indie cult classic.
12 days in a plague-ridden town. Time is running, and mostly it’s running out; numerous events unfold, whether you’re there to witness them or not.
70+ hours of real-time gameplay without grinding or repetitive quests. As time goes by, more and more things happen, inviting you to participate and change the course of events.
3 playable characters with 3 unique storylines. The Bachelor’s, the Haruspex’s, and the Changeling’s plots are interconnected, but every side of the trilemma is represented separately via unique events, quests, dialogues, and subplots.
The plot is critically acclaimed and often regarded as the high point of the game. It’s not just about the fate of the dying town—it’s about an ideological conflict, represented by a multitude of characters and factions, each with their own idea of what life, death, and miracles are.
An open-world game. While the plot is there to grab you, the town has no artificial boundaries: you are free to explore it from day one, carving out your own story.
Survival is tough. The dying town demands that you constantly keep an eye on your status, maintaining a full belly and decent immunity. That will require tough choices.
Communicate, barter, rob, or steal. There are many ways to acquire your bare necessities, each of them with its own benefits and drawbacks.
The atmosphere of bleakness and despair without cartoonish evil or bad guys. Playtime is over—there will be no jump scares or simple solutions. You will have to do it the hard way.
I played this game quite a lot, without ever finshing it.
Good points : intriguing story , overall immersing atmosphere, open world feeling - you are left quite free and unguided in your explorations, fascinating soundtrack.
Bad points : occasionally overcomplicated writing, routine actions - a lot of walking around, problems with quest system, NPC design (you get to see the same faces over and over again apart from the main NPC which are well characteized). Overall sense frustration which at some point becomes the only motivation to try and finish this game.
I don't care about the "dated" graphics, they are fine to me. But the game just isn't that fun to play. Awkward dialogue, clunky combat, confusing story (I still simply don't understand why things happened as they happened in the first game day and led to subsequent events).
Yeah, I read the positve reviews and the gushing about the story, but this is a really slow unengaging game. I have read it gets better after day 3, but I couldn't play this for more than a few hours, and I was really trying to like it too. All the characters are seriously verbose, and it throws too many wild concepts and ideas at you from the very beginning for you to get a handle on it all. A lot less walking, a little less talking, a slower introduction to the peculiarities of the town, a bit more agency and this could have been better. Still, if some people like the way it is then good for them, but there was no fun there for me.
This game is so unorthodox that it will surprise the most players. So unorthodox that at the beginning one may think it has a fatal bug. While it has some bugs, none of them is fatal. The story is mysterious, immersive and very original. Very much based in Russian culture, employing both its good and bad aspect, both the past and present. Artistic design is quite alluring, but screen presentation is poor and crude. And it's true even when taking into account when it was released (half-naked chicks are rendered very well though). Progress in game is based mostly on dialogues and those are …. weird - to be polite. Perhaps something lost in the translation. You get flamboyant, cryptic answers, often out of topic. I'm sure some people will love it and some will hate it. Don't go for it unless you are very sophisticated and very open minded (and patient), craving for something different. Different it is.
This game owns a piece of my heart. I watched some full longplays of each route on Youtube years ago and kept thinking about it over the years...got the soundtrack and listened to it for years....finally cracked and bought the game so I could play it myself and exorcise this sand pest from my blood and move on. You don't enjoy it as much as experience it. It's a janky undercooked mess. And it feels like coming home. It might be a metaphor for grief, or for becoming an adult, or for the changes Russian society went through in the 80s-90s, or change in general. But for me, it was an affirmation that "any choice is right so long as it is willed." I willed to play through this game as a cheating no-clip god-mode console wizard and by gum I did and regret nothing.
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