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Painkiller Black Edition

in der Bibliothek

4.3/5

( 217 Bewertungen )

4.3

217 Bewertungen

English & 4 weitere
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Painkiller Black Edition
Beschreibung
Vom Regen in die Traufe: Sie sind Daniel Garner, ein netter, unscheinbarer Typ der bei einem fatalen Verkehrsunfall ums Leben kommt. Aber der Eintritt in den Himmel wird Ihnen aus unerklärlichen Gründen verwehrt. Die Pforten bleiben geschlossen und Sie finden sich in einer alptraumhaften, dunklen,...
Nutzerrezensionen

4.3/5

( 217 Bewertungen )

4.3

217 Bewertungen

{{ review.content.title }}
Details zum Produkt
2005, People Can Fly, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 1.2 GB HDD...
Spiellänge
10 hHauptspiel
15 h Hauptspiel + Nebenquests
18.5 h Komplettist
12 h Alle Spielstile
Beschreibung

Vom Regen in die Traufe: Sie sind Daniel Garner, ein netter, unscheinbarer Typ der bei einem fatalen Verkehrsunfall ums Leben kommt. Aber der Eintritt in den Himmel wird Ihnen aus unerklärlichen Gründen verwehrt. Die Pforten bleiben geschlossen und Sie finden sich in einer alptraumhaften, dunklen, gothischen Welt wieder in der unheilvolle Mächte um die Herrschaft kämpfen. Ein Kampf der in einer tödlichen Invasion ihrer früheren Heimat, der Erde, enden kann. Kämpfen Sie in 24 riesigen Levels gegen Heerscharen bösartiger Dämonen und erlösen Sie sie von ihrem Leid, denn Sie sind nun der Painkiller!

 

FEATURES

  • 24 riesige, abwechslungsreiche Levels in denen keine Textur der anderen gleicht!
  • Leistungsstarke 3D-Grafikengine mit 100x mehr Polygonen wie jeder andere Ego-Shooter derzeit
  • Absolut realistische Darstellung von Licht, Schatten, Wasser, Glas, Feuer und Rauch!
  • Perfekte Physik: jedes Objekt, vom riesigen Steinquader bis zum kleinsten Holzsplitter verhält sich realistisch auf Krafteinwirkung; dadurch ergeben sich völlig neuartige Spielmöglichkeiten!
  • Eine Vielzahl von "kleinen" Gegnern und riesigen Bossen!

Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH

Extras
Handbuch (40 Seiten) Grafiken Soundtrack Avatare HD Hintergrundbilder Handbuch (French) Handbuch (Spanish)
Systemanforderungen
Mindestsystemanforderungen:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
10 hHauptspiel
15 h Hauptspiel + Nebenquests
18.5 h Komplettist
12 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (10, 11)
Veröffentlicht:
{{'2005-08-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
3.7 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Intense Violence, Blood and Gore)

Spielfunktionen

Sprachen
English
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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Insgesamt hilfreichste Rezension

Posted on: February 6, 2009

SirKicksalot

Spiele: 90 Rezensionen: 1

Quake's true sequel, one of THOSE game you just have to own

Giant review incoming! Wanna know why Painkiller is a cult hit that everybody needs to play? Read this! The original Painkiller came out of nowhere in April 2004. It was released just three weeks after Far Cry, and this, I think, helped it a lot: after the ultra-difficult and maddening Far Cry, it was only natural that gamers would want something... relaxing, something that would allow them to go medieval on someone’s ass and let off the steam accumulated in the jungle. They basically wanted a painkiller... This game is exactly that. It’s a throwback to the golden age of FPS, when simple gameplay / quirky design was the leading industry tendency. Many compare Painkiller to Doom, but I think it’s closer to Quake and Heretic – explanation later in the text ;) The premise is that your character, Daniel, and his wife die in a car accident; she goes to Heaven, but he is trapped in Purgatory. Daniel becomes „Heaven’s hitman”, as the tagline says; he’s got to kill four of Lucifer’s generals, in order to prevent a war between Heaven and Hell, and if he succeeds he can go to Heaven too. Daniel receives a board that resembles an Ouija board, to help him guide through the world, and that’s your in-game menu! There are 24 levels, split in 6 chapters. Every level is unique, there’s no correlation between them. You play in cemeteries, medieval towns, castles, an opera house, arabian castles, caves, swamps... Each level has a great design – it’s beautiful, it’s majestic, it has a somewhat gothic feel, it’s imaginative, challenging and obviously made by a team with a lot of good taste. You fight a few dozen enemy types, and they always come in horde. Most of the time the enemy count is way over 200. Their visual design is also amazing: skeletons, ninjas, WW1 soldiers, monks, witches, necromancers, crusaders, zombies, giants... They also each have different attack types, and almost all the time you’ll fight multiple enemy types. Despite their simple AI (they only attack you, nothing else), this offers a great challenge, you have to learn their behaviour and prioritise your targets in order to beat the levels. Also, the boss fights are incredible. The bosses are huge, maybe the biggest you can find in a shooter, and the fights are a puzzle themselves. In most shooters, you’re used to being able to run away from a fight and recover – maybe find some supplies you left back, or somehow trick the enemy. That’s not the case in Painkiller. When the enemies spawn (they actually teleport in the level), you’re simply locked in the area by walls placed at every entrance. You have to kill all the enemies to progress further. This just adds to the challenge: you have to use the limited environment to your advantage, and you must constantly be on the move. When you’re locked in a medium-sized area, the carnage is incredibly fast and furious. The health system is also quite unusual for a shooter. When you kill an enemy, it disappears after a few seconds in a smoke cloud and leaves behind his beautiful, green soul; each soul is worth 1 health point, but some enemies have red souls that are worth more. You can collect all the souls you can (they also disappear after some time), because your health counter goes all the way up to 999. There are also some power-ups to find, including armour. If your health is lower when you enter a new area, it’s raised to the default value of 100. This helps in keeping the fast, arcadeish pace. Now, let’s talk about the weapons: they’re awesome. There are 5 weapons, each with at least an alternate firing mode. There’s the PainKiller, a mechanical close combat weapon... that can also be used as a ranged weapon... or as a laser trap. You have a shotgun, that either freezes or, well, shots the enemies. The stake gun fires huge wooden stakes that impale enemies to the walls (FEAR’s Penetrator is lame compared to this), or grenades. The chaingun is also a rocket launcher, and you can use it to pull off the famous Quake rocket-jumps. Finally, the Electrodriver is that weapon you’ve all heard about: the one that shoots shurikens and lightning. Simultaneously, if you want! When you collect 66 souls, you morph into a demon for a short period; you’re invincible and can kill anything with just one click. Now you can see why I think it’s closer to Quake than Doom? Amazing gothic level design – check. Smartly designed enemies that aren’t just sci-fi demons – check. Fantasy weapons – check. Heavy, furious, violent music and sound effects? Check, dammit! The soundtrack is 90% heavy metal, and 10% generic, but effective ambiental music. I have to make a special mention here. The last level is the single greatest level in gaming history. It’s a collection of moments from our history – the world wars, medieval sieges, the atomic bomb and many others. The level is huge, and all these setpieces are frozen in time – you can walk right through an explosion that’s tearing down a house, for example. It’s visually amazing... When you get close to these setpieces, you can hear their distant sounds, like the constant machinegun fire and explosions in the trenches of the wars or the medieval battle’s cacophony. Oh, did I mention the enemies are turned to almost invisible, surreal ghosts and that you also fight Lucifer? Now, something about the expansion. It’s obviously shorter, less than half of the main game’s length. It adds new enemies, some new graphic enhacements and two new guns: a submachine gun/flamethrower and a sniper crossbow that can also fire a number of bouncing grenades. This last one is absolutely fantastic. The new levels are good, but unfortunately in a weird design decision, some bad platforming sections were added – these sections break the pace! It’s a good thing there are only a couple, but they still stand out. Worse though is that the last two levels are almost similar – just some caves... But I gues the amazing Leningrad levels makes up for all this:) BOOH is a worthy addition to the original, and it's better than most expansions that are usually launched. Both games have some challenges: each level has optional objectives – things like ”kill with only one weapon” or „find all the secrets” or „don’t collect souls” and many others. Completing them grants you tarot cards; you can use tarot cards while playing a level to grant you some bonuses. Using them costs money, and money is gathered by destroying objects that leave behind golden coins and by finding valuable items. This aspect of the game grants another layer of replayability. The multiplayer is highly competitive, again in the vein of Quake, with crazy maps that require a lot of skill. It was even used in CPL competitions in 2005. One last thing to talk about: the graphics. They’re awesome. The ragdolls and dismemberment are extremely entertaining to watch, there’s gallons of blood, the colours are beautiful, the special effects still look good today, there are hundreds of destructible objects... You’ll never get tired of the carnage. This is an amazing engine, it’s a shame that it was overlooked. It easily trashed Unreal 2 at it’s time, and I dare to say that the physics were even better showcased in PK than in HL2. The Black Edition includes an easy to use editor. Time for the conclusion now. Painkiller is an essential purchase for any shooter fan. There’s no excuse for not playing it – it’s a simple, rewarding and fun game, with gorgeous design and production values. The Black Edition for 9.99 is a fantastic deal. I guarantee this game will always stay on your HDD – you know, for those moments when you get tired of the regular shooters and just want to kick some serious ass.


Hilft dir das weiter?

Posted on: July 16, 2011

Almak

Bestätigter Besitzer

Spiele: 319 Rezensionen: 1

A visceral homage to the FPS roots

I am overjoyed to see this deserving game being added to the catalogue of GOG. Truly well crafted shooters that are clear about the direction they want to take are few and far between. Painkiller is a game of a now dying breed. It isn't saturated by combinations of gameplay mechanics and quick time events. There are no escort missions or timed sequences. There is however a wall of "meat" between you and your inevitable antagonist which you brave with a variety of surprising combinations of weapons. There are a few things of note in Painkiller. Firstly its masterfully designed environments. In no other shooter have I been as immersed in a setting of an abandoned dock or streets of war torn Stalingrad, the musical accompaniment of which goes a long way to help those locals come alive. The second and a most entertaining aspect to me personally were the gargantuan boss battles. Structured as a classical first person shooter as Painkiller is, you can be assured that at the end of every level there will be a phantasmagorical boss for you to slay. In any other game any of those encounters could easily qualify as the end game culmination. Which if you are persistent enough to reach you will guaranteed be astounded by. Lastly a worthy of note mechanic of tarot cards and soul collecting makes for interesting gameplay scenarios. I will not go much into this mechanic as I am sure those new to the game will appreciate discovering its benefits and multiple combination on their own. Needless to say however it is the icing on the cake that is Painkiler. In summary if you are searching for a well crafted and orchestrated FPS shooter experience that is as straightforward as it is entertaining, look no further as Painkiller is most reassuringly a game for you.


Hilft dir das weiter?

Posted on: January 27, 2009

instant

Bestätigter Besitzer

Spiele: Rezensionen: 3

Nice and sweet classic shooter

Oh boy! Do I remember my moments spent playing Painkiller with fondness. The best way to describe it, would be to say that it's a shooter distilled to be, well, pure shooting fun. The pace and the underlining music, as well as the fact that the game just *feels* solid and fun, make this the perfect shooter to pick up from time to time, have fun for an hour or more and come back to it in a few days, still enjoying the gameplay. I like the fact that Painkiller doesn't pretend to be anything else rather than an old school arcade shooter in the heritage of Quake, and like the latter, the story is just a pretext to blow up, slice in two and/or nail the bad guys to the wall. If like shooters without too much story depth and if you prefer a more toned down palette and a darker style, compared to the Serious Sam games, then you'll find Painkiller delightful, and since this is the original game bundled with the expansion, you should jump right on the occasion, as Painkiller Black edition gives you a lot of bang for the buck!


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Posted on: March 30, 2009

Gaph

Bestätigter Besitzer

Spiele: 26 Rezensionen: 1

Underappreciated Since 2004

I'm going to eschew the standard review structure of gameplay, graphics and you know the rest. Not to say that style isn't useful, just that, from what I've read, it's a bad way to capture what turned this simple but solid shooter into something much more than the sum of it's parts. To illustrate this, let's take a look at everyone's favorite weapon: the stake gun. Primary fire launches huge wooden stakes that can nail enemies to any floor, wall or ceiling. Secondary fire launches a grenade, either exploding on contact with a direct hit or bouncing around before exploding. Nothing too unusual here, maybe an odd pairing of weapons but that's not all. As a stake reaches a downward arc it bursts into flames, boosting the damage enough to instantly gib most enemies. Pin an airborne grenade with a stake and you send this otherwise short range projectile hurtling forward like a rocket, exploding on contact with the first thing it hits. Impressive, but just for fun, let's say you grabbed the Rage power-up which alters each weapon in different ways. Now your stakes will always be on fire and travel faster in a flat trajectory, while the grenade explosions set the area ablaze. One weapon! The stake gun is so mighty that description alone should convince you to try Painkiller. In case it's not there's also the Black Tarot cards. These provide you with bonuses like slowing down time, doubling your reload speed and moving faster. Use all three together and you'll be impaling entire swarms of enemies before they hit the ground. Cards are unlocked by completing unique objectives and, once unlocked, are added to your collection where you can play them indefinitely or swap them out for better cards. A particularly memorable level has you exclusively using the stake gun throughout a medieval "Town" ravaged by plague and fire, chock full of zombies and haunted by flying witches riding flaming broomsticks. No kidding. To pay to play these cards you'll have to collect gold. A fun and profitable way is to juggle the many ragdolls you'll have lying around. Hit them continuously with the Painkiller's secondary fire to keep them in midair and gold baubles will clink to the floor. This is even easier if they're nailed to the floor. While in the air, gib them with the Painkiller's primary fire or an explosive to maximize the payout. An even more fun and profitable way involves finding holy items that are hidden in each level. They're not only extremely hard to find but often difficult to reach, at first seeming impossible to get to but truly satisfying when figured out. Luckily you can search for these at your leisure, as whenever you complete a level the entirety of it opens up for easy backtracking. Unlocking enough cards will also unlock the hardest difficulty mode, Trauma, where you'll take more damage, receive less ammo, bodies won't leave souls to collect and quicksaves are disabled. Also you'll unlock two previously unavailable levels, which allows you to unlock two more tarot cards and an alternate ending. I'm running out of steam so I'll just say that I dove right back in to Painkiller after I finished it and there's not many games I could say that about.


Hilft dir das weiter?

Posted on: January 28, 2009

clpo13

Spiele: 219 Rezensionen: 2

In the words of Zero Punctuation...

...it's got a gun that shoots shurikens and lightning.


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