Posted on: October 13, 2019

AileTheAlien
Bestätigter BesitzerSpiele: 50 Rezensionen: 3
Relaxed Road-Trip, Wall of Difficulty
This game feels like taking an extended road-trip with your friends, to see the sights, and get into adventures - that's really the best way to describe the atmosphere of the game. Its visual aesthetic reminiscent of Firewatch, melancholic music ala Oxenfree, and quirky flavor-text all reinforce this mood. The mechanics are like Oregon Trail meets XCOM meets FTL, which could be made to fit this fun-feeling theme. However... The game is difficult far beyond anything you'd expect from this relaxed style. It features RNG heavier than many Rogue-likes (following the Berlin interpretation, get off my lawn, you whippersnappers), with far fewer opportunities for actual survival, except perhaps the murderous IVAN, but that game's entire raison d'être (and full name "Iter Vehemens ad Necem") is to stop you from winning. Here in Overland, it feels extremely out of place. The game does not, as far as I can tell, have any Left-4-Dead- or Half-Life-2-style mechanics to smooth out the difficulty of the game. That means that you'll constantly be fighting the downward spiral to death, unless you get pretty lucky early on and also play very well. If you like hard-as-nails games, you'll be well-served here, but if you're new to perma-death games, or don't like playing perfectly in puzzle-like games, you should avoid this game. The developers are fairly receptive to player feedback (although the conversations appear to all be happening on Steam, rather than splitting the base with GOG's forums), so I'm hopeful that the devs will implement some kind of difficulty settings. As-is, the restart-level option is insufficient, in my opinion.
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