Posted on: May 28, 2025

SixthWonder
Bestätigter BesitzerSpiele: 128 Rezensionen: 1
Adrenline pumping nightmare
Very nostalgic and a good horror game
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© 2013 Red Barrels Inc. Published by Red Barrels Inc. Outlast and the Outlast logo are trademarks Red Barrels Inc. All Rights Reserved. All trademarks are the property of their respective owners.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: May 28, 2025

SixthWonder
Bestätigter BesitzerSpiele: 128 Rezensionen: 1
Adrenline pumping nightmare
Very nostalgic and a good horror game
Hilft dir das weiter?
Posted on: October 19, 2020

m_stoyanov
Bestätigter BesitzerSpiele: 37 Rezensionen: 8
Great horror game.
It's important to condition yourself for horror. Once you set your mindset the fun begins. No other horror experience I've ever had was quite like this one. It's really scary and I like how it's like riding a wave - It's scary, then not so much, so you let your guard down, and then something scares the s**t out of you and you find yourself running in hysteria. This happens a few times througout the story. It's not just jumpscares, the story and atmosphere suck you in a world of helplessness, desperation and fear. It it somewhat short though. I finished it in two sessions, less than 5 hours overall, but I think it's impact would have been lessened in a longer runtime.
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Posted on: February 18, 2018

Ancient-Red-Dragon
Bestätigter BesitzerSpiele: 376 Rezensionen: 21
Outlast has the worst 'gameplay' ever!!!
The primary emotion that Outlast evokes is not horror, but aggravation. Its terrible gameplay utterly ruins the game. In fact, ‘gameplay’ is not an accurate term, because Outlast doesn’t really have any. Instead, the player *must* move in exactly the right spots where the devs want him/her to go, at very precise moments, or die. The player has no freedom to do anything other than follow one exact path – with surgical precision. Of course, the player has no idea where the one & only ‘correct’ path is, nor how to access it. Consequently, while searching for it, the player will be killed repeatedly. The only way to learn the ‘right’ way to go is through trial & error: by dying, then reloading the same section dozens – or hundreds – of more times. One could also watch youtube videos of people beating each section, but that destroys the purpose of playing the game. In any case, the horror atmosphere of Outlast is absolutely obliterated by this unavoidable mechanic of “die repeatedly and then reload the same section endlessly.” How are you going to be scared as a result of seeing the same enemy kill you in the same way for the 57th time in a row? You are not going to be scared – just aggravated. These things happen because Outlast is entirely pre-scripted and “on the rails” to the maximum possible extreme. Unless the player moves in the exact right places at the exact right times, then the next pre-scripted events fail to trigger, thus the player cannot progress. The aforementioned problems are compounded by the devs’ abysmal decision not to let the player save the game. Outlast uses a “Checkpoint” system that saves *only at* pre-determined places. This means that if you’ve died to the same enemy 73 times in a row, and then reload for the 74th time, and finally make it 95% of the way to the next Checkpoint before you die again, then all of that progress is erased. When you reload for the 75th time, you will be back to ground zero of that section.
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Posted on: August 10, 2018

brolee71
Bestätigter BesitzerSpiele: 162 Rezensionen: 44
Fun, intense, scary, adrenaline rush.
This one had me running around screaming like a sissy and laughing my head off like a loon. These type of games tend to be a one shot deal. Once I knew how things play out it is way less impactive on a second run, but the first run oh boy was it so exhilarating. The Outlast: Whistleblower DLC really ups the ante and improves on the base to be even more gross out scary.
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Posted on: January 31, 2019

cannibal023
Bestätigter BesitzerSpiele: 194 Rezensionen: 2
Not scary at all, just irritating
The most overrated horror game I ever played. From "hide and seek" subgenre, even Clock Tower (1993, SNES game) was much, much scarier than Outlast - random, trial and error running simulator with stupid Quake II-looking enemies. Better go to the basement with your camera, it is more frightening and for free. If this is how modern horror game looks like, please take me back to 90s/2000s when Silent Hill (1-3), Fatal Frame (1-4), Forbidden Siren (1-2) appeared and were appreciated - it's not nostalgia, some of them I finished recently for the first time. If you want to play FPP horror, take any Frictional Games title like Amnesia, SOMA or Penumbra, Condemned is also not bad. From 2019 Resident Evil 2 Remake is pretty good. Outlast is maybe scary for children and people who never play any good horror videogame (no, Dead Space and F.E.A.R are not horror games - they're just action shooters).
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