Posted on: June 27, 2023

pzogel
Bestätigter BesitzerSpiele: 455 Rezensionen: 63
Doesn't hold a candle to Homeworld
On paper, ORB is a serviceable Homeworld clone. The engine looks and runs great, controls are virtually perfect, the music is engaging despite being repetitive, and even the story is quite interesting. I also don't have much of an issue with the at times crushing difficulty, though saving often is definitely recommended, as the designers like to send large fleets against your forces right at the start of a mission, and if you don't have any leftover ships from the previous mission, the level becomes unwinnable. Rather, my biggest gripe is with the balancing. Unlike in Homeworld, where corvettes and frigates filled the gap between fighters and capital ships, the playable races in ORB only have fighters and capital ships. Fighters come in various sizes and armaments, but at the end of the day, they're all fodder for destroyers and carriers. Hence, you need capital ships to take out capital ships, and since tactical options such as formations, pilot behavior, or attack vectors aren't really a thing, every mission boils down to simply mass producing the strongest ship and overwhelming the enemy. Resources are always strictly limited, so strategic choices mostly boil down to what to research and build first. Thankfully, the enemy AI is usually subject to the same resource scarcity, which is why most missions follow the same pattern: find the asteroids with resources, memorize their positions, restart the level, and steamroll the enemy with the extra resources. There are only a select few missions which don't task you with destroying everything that moves, and those are easily the most fun. Still, the game is largely functional, and beating it sure felt like an achievement. Considering that the game is often on sale for less than $1, I'd say ORB is worth a try for Homeworld fans, but don't expect too much.
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