Posted on: October 2, 2016

stefan.gustavson
Bestätigter BesitzerSpiele: 68 Rezensionen: 2
Short but sweet, and very well made
I would strongly recommend this game. By modern standards, Obduction is a fairly short game with about 12 to 20 hours of playtime, depending on how much you get stumped by the logic and math puzzles. Also, the replayability is not great. Once you finish the game, a full replay will take you only a few hours and offer mostly the same experience. This was the case for earlier Cyan games as well, and any other puzzle game for that matter. Once you figure out the puzzles, most of the challenge is simply gone. However, I found the 15-16 hours of my first playthrough to be an absolutely top notch experience, providing all the awe and amazement I remember from earlier Cyan titles. The puzzles are enjoyable, but not terribly difficult and, in my opinion, never frustrating. Obduction was not as difficult as I remember Myst and its descendants, but that might just be a side effect of me having a lot more gaming experience than what I had back then. In any case, I didn't need any hints for this game, but it was still difficult enough to be a nice challenge. Towards the end of the game, the loading times can become frustrating as you need to swap between levels quite a lot. If you don't install the game to an SSD, you might need quite a bit of patience during the last few hours. It's generally worth the wait, though. The attention to detail and the incredible amount of work that went into the level design is impressive, and it shows best if you have a beefy GPU. Even though this is a slow-paced puzzle game where all the focus is on exploration and taking in the great views, it's made in a first person 3D engine, and the graphics rendering requires quite a lot of horsepower. With all the sliders at maximum, it's a breathtakingly beautiful game, but it's not bad looking even if you bring the sliders down a notch or two.
Hilft dir das weiter?











