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Nosferatu: Wrath of Malachi

in der Bibliothek

4/5

( 47 Bewertungen )

4

47 Bewertungen

English & 1 weitere
Das Angebot endet am: 10/26/2025 09:59 EET
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2.990.74
Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 0.74
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Nosferatu: Wrath of Malachi
Beschreibung
It is a misty evening in the year of our lord 1912. The Pattersons, a poor but proud aristocratic family of the British nobility, and some of their closest friends, arrive at the castle Malachi, residence of a wealthy Romanian Count. It is only three days until the family’s eldest daughter, Rebecca,...
Nutzerrezensionen

4/5

( 47 Bewertungen )

4

47 Bewertungen

{{ review.content.title }}
Details zum Produkt
2003, Idol FX AB, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows XP / Vista / 7 / 8, 1.8 GHz, 1 GB RAM, Graphics; 3D graphics card compatible with DirectX 9....
Spiellänge
4 hHauptspiel
4.5 h Hauptspiel + Nebenquests
6 h Komplettist
4.5 h Alle Spielstile
Beschreibung
It is a misty evening in the year of our lord 1912. The Pattersons, a poor but proud aristocratic family of the British nobility, and some of their closest friends, arrive at the castle Malachi, residence of a wealthy Romanian Count. It is only three days until the family’s eldest daughter, Rebecca, is to wed to the count’s son, uniting the family with the rich heritage of the Malachi, hopefully restoring its glory.

The only person missing is you, the brother of the bride, who is on your way from Stockholm, where you have defended the Union Jack in the noble art of fencing in the Olympics. You are to arrive later during the evening.

Lord Patterson is disappointed when the Count himself doesn’t greet the family at their arrival, but still he lets the servants show them all to their rooms, without complaining too loudly. It is not until later – when the doors are slammed shut and locked behind them, that he realizes his mistake, that they have become prisoners and are at the Count’s mercy…

Nosferatu: The Wrath of Malachi is an action driven shock-style horror first person shooter game. You face the challenge of freeing your family and friends from the captivity of a Romanian Count at his castle. As the game progresses it stands clear that all is not what it seems and violence becomes the only way to save yourself, your family and mankind…
  • A random architecture generator changes the layout of the castle along with the locations of your family members. It's a new game every time you play!
  • Slay vampires and other undead enemies with classic vampire hunting weapons such as a crucifix, holy water, flintlock guns, and wooden stakes!
  • A classic blend of survival horror and first person shooter gets you right in the middle of the action
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
4 hHauptspiel
4.5 h Hauptspiel + Nebenquests
6 h Komplettist
4.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2003-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
241 MB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood)

Spielfunktionen

Sprachen
English
audio
text
français
audio
text
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Nutzerrezensionen

Posted on: August 12, 2023

Gary_G_Gary

Bestätigter Besitzer

Spiele: 79 Rezensionen: 1

Good Game for Dark cold nights .

Superb Game !!! if you are able to play this on a square monitor DO IT!! with all the settings turned up this game plays very well. Graphics are good and sharp, I'm playing on a 19 inch 4:3 LCD monitor, try an old LCD tv with a VGA input possibly... Creepy fast paced, jump scare game with ugly vampires and other ghoulish things in the dark . cheap and cheerful ,


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Posted on: April 13, 2015

Burrito

Bestätigter Besitzer

Spiele: 1493 Rezensionen: 51

A credit to the creators

Pros : Every game has a different castle layout The weapon balance is superb, with only one arguably becoming obsolete The enemies are varied, with differing speeds, tactics, and weaknesses/immunities There is a ticking-clock mechanic Rarely did I feel like I "didn't know what to do" since there's always someone to rescue Rooms reacquire enemies after a time - there's never a feeling of safety Some enemies lie in ambush, but the ticking clock working in Real Time towards Midnight (and later Dawn) makes careful exploration dangerous in its own right. Each boss felt different (one was even a puzzle fight) You can mess up, let people die, and still complete the game with a 'victory' (albeit a harder won one) When you reload you lose the ammo left in your gun, instead of instantly adding bullets into a half-empty magazine (ala most FPSs excepting the Rainbow Six ones) Unlockable doors keep backtracking to a minimum (four or five rooms for the most part) Cons : The enemies aren't scary The graphics show their age (but aren't awful) There are a few bugs (some beneficial) There is a flaw in logic at the end that made a good deal of the struggle/stress from a particular aspect of the game irrelevant (I'm trying not to go into spoiler territory) In short, it's a fun little replayable First Person Shooter (/ Brawler) with multiple levels of interesting choices going on at any given time. If you finish a fight with just two rounds in your handgun do you reload, wasting those two, or go into the next fight having to almost immediately pause to reload? Do you 'slice the pie' and check corners on your way into a room, or do you sprint through because you want to rescue (Person X) before midnight and can't afford to be cautious? Do you breach a new room brandishing your crucifix (and blocking half your screen) to drive back vampires, or toting your pistol to gun down any hell hounds waiting in ambush? Small caliber revolver or slow, massive flintlock? Enjoyable!


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Posted on: December 31, 2023

skobei

Bestätigter Besitzer

Spiele: 125 Rezensionen: 6

Autentic Old School Vampire Hunter Game

This game is one of the best action Vampire Games never made. The enviroment and atmosphere are very well made. The gameplay is a bit robotic but in the good sense, you kill the vampires with strong actitude not extremely precision required, this is not a tactical shooter. The story is interesting and well written. The castle is big so you have many rooms to explore. The game Have this charm details that you love from games of that era. This game make you experience a old-school horror movie like nosferatu, shadow of the vampire, bram stoker dracula...


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Posted on: June 19, 2015

Osorkon

Bestätigter Besitzer

Spiele: 224 Rezensionen: 6

Lo-Fi Disaster

I am not often let down by GOG games with 4+ stars. However, this game is so bad I don't want anyone else to suffer my fate. I love horror games and try to buy these gems exclusively from GOG. Having enjoyed everything from The Cat Lady to F.E.A.R., this game looked right up my alley. After a little over two hours, though, I can't recommend this game for anything but nostalgia. This game is not a good FPS. The hit boxes are atrocious, your bullets seemingly cannot travel more than 20 feet, the flintlock pistol somehow does more damage than your revolver, and the enemies are annoyingly repetitive. Sure, the ghouls (and zombies... and dogs... and bosses...) might look different than the vampires, but they all run blindly towards you and attempt to beat you to death with their three-pixel wide claws. These recycled enemies randomly respawn in any and all rooms, constantly draining your limited ammo. This game makes you retrace your steps multiple times, and the designers apparently thought random enemies would make things more interesting. After killing the same ghoul for the fifth time on the fourth pass through the same room, believe me, it gets old. Fortunately, the laws governing your bullets apply to the zombie musketmen as well, but once you get within 20 feet, you better hope you have a ranged weapon, because these crack shots will down you before you even think about pulling out your sword cane. And that's IF your ammo doesn't mysteriously disappear from your inventory while switching weapons. The controls are sketchy, at best. Going over any bump or debris on the floor will often cause your camera to jerk uncontrollably upwards. Your character is not in good shape, as he can sprint for about 3 seconds. He must be very fat, as well, as melee enemies can deal damage from bizarrely long distances. And I haven't even mentioned the nonexistent plot, the obscenely sub-par graphics, or the epileptic cutscenes. Don't buy this game, it's not worth it.


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Posted on: October 12, 2018

kwigginsrp

Bestätigter Besitzer

Spiele: 4 Rezensionen: 1

Good premise, bad ideas, horrid result.

Timer = anti-exploration. I have seen so many horror games assume that this is a good idea. "It adds urgency!" No, it makes players feel forced to rush the experience. That's the best way I can describe it, I feel like I'm speedrunning this whole thing. While it's not hard to do so, you still have to do so. I would have preffered much deeper, more well thought out combat mechanics for a methodacle experience. "We haven't figured out this AI thing, let's add in escort missions!" And low-and-behold, you get a dummy following you around who gets stuck in walls, waits if you run too far, and loves to get in the way of your line-of-fire. Where do I even begin with this combat? The flintlock pistol is by far the most satisfying, mostly because it kills things in one hit. But everything else is a mess of throwing things and Wii-mote swinging until it dies. It all feels really ungraceful; there's no rythm to it. Just mash-mash-mash because there's no dodging or weaving around any of this. Enemies are like industrial magnets with cheap shot attacks. And you can tell you're supposed to get hit, because it showers you with med-kits. MY. FREAKING. EARS. "How do I make sounds for a horror game? Oh, I'll make the player go deaf every time an enemy shows up!" I get it, it's classic horror music, but it's not "classic", it's outdated. Old horror movies blasted you with headache inducing noise. It's a shame because it occassionally has some atmospheric moments, making me keep toggling music on and off. In conclusion: Don't even bother purchasing. You're getting nothing out of this by playing it yourself. Just watch a video playthrough so that you can see how much time you're wasting with this. It's a game we WANT to be good, but it just isn't. Play Clive Barker's Undying instead. A much better experience for what is roughly the same concept. Procedural generation doesn't mean your game is replayable or even worth playing in the first place.


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