Posted on: August 14, 2016

slagathor112
Bestätigter BesitzerSpiele: 298 Rezensionen: 6
Nearly a masterpiece
No Man's Sky is a visually stunning game that puts the player in the shoes (spacesuit) of an unknown humanoid whose starship has crash-landed on a foreign, possibly dangerous world. From there the player is tasked with the simple job of repairing their vessel and taking to the stars - either to follow the guidance of the mysterious god-like being known only as the "Atlas", or to follow their own path and discover what unknown mysteries await them. On their journey, the player will discover and explore many worlds; each rich with unique flora, fauna and natural formations. They will meet and interact with a number of advanced species (both AI and organic) whose languages the player must learn through interactions and the examination of historical artifacts that those species have left on many planets. The player can gain the favour of these species and engage in commerce and other practices with them. The game falls short in one respect for me -performance issues that many people are currently having aside- and that is that, despite the care put in to the generation of unique plant and animal life and the diversity of each world, there is a stark lack of variety in the "man made" constructions such as space-stations and outposts and the environments within those spaces feel incredibly sterile. Spotless offices, bars and waiting rooms remain completely empty save for, at most, a single NPC who stays in a single position in the environment going through a very limited cycle of unengaging animations while you go about your business; other starships will even pull up and land inside of spacestations and on the surface of planets outside of outposts and other constructions, but from there will remain completely inactive for several minutes, with nobody even getting out of their vessels, before flying off again for seemingly no reason. This lack of a "lived-in" experience for the game's universe is a much needed factor and I hope it is fixed in future patches.
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