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Need to Know

in der Bibliothek

2.6/5

( 19 Bewertungen )

2.6

19 Bewertungen

English
14.9914.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Need to Know
Beschreibung
Watch the World. Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how...
Nutzerrezensionen

2.6/5

( 19 Bewertungen )

2.6

19 Bewertungen

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Details zum Produkt
2018, Monomyth Games, ...
Systemanforderungen
Windows 7, Intel Core i3, 4 GB RAM, Intel HD 520 or equivalent, Version 10, 3 GB available space...
DLCs
Need to Know - Official Soundtrack
Spiellänge
19.5 hHauptspiel
22 h Hauptspiel + Nebenquests
28 h Komplettist
20.5 h Alle Spielstile
Reihe Kaufen (2)
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-20%24.9819.98
Zur Kasse
Beschreibung

Watch the World.


Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.

Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.

Features


Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.

Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.

Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.

Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?

Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.

Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.

Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.

Chapter-based storytelling – Gameplay intertwines with plots and subplots that extend throughout the game. Experience the dystopian surveillance of an Orwell novel, but with the moral complexity of the modern world.

Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.

Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, cars, and more.

Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.



A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.

In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.



Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape…

Need to Know © Copyright 2018 Monomyth Games

Häufige Erfolge
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
19.5 hHauptspiel
22 h Hauptspiel + Nebenquests
28 h Komplettist
20.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2018-08-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.3 GB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen

Posted on: September 3, 2018

Lhademmor

Bestätigter Besitzer

Spiele: 656 Rezensionen: 5

Basically still a very broken beta

I'm playing the Mac version of this game, and while the premise is really intriguing - basically a mix of Orwell and Papers Please - the gameplay itself is bogged down by a mindnumbingly clunky interface. Clicking anything takes a couple of seconds to register and animations move at a snail's pace, which can be frustrating when you're running against the clock on some missions. In addition, the interface is cluttered with a lot of unnecessary items, leading you to have an entirely too small space for handling the actual game itself. However, the biggest offense the game commits is that it is way, WAY too vague about what it actually wants you to do. I usually skip tutorials as I'm pretty good at picking up on the general stuff of how to play most games, but this is one of those games that REALLY needs some better signposting explaining what it wants you to do. Apart from that you've got typos, pop-up windows you cannot click out of - forcing you to label someone as safe or threat before having the chance to go over the evidence - as well as straight-up crashes. Even the audio settings don't work, as the music is blasted on max regardless of if I even turn the volume bar all the way down. The music itself is decent enough, electronic hacker tunes. It's such a bloody shame, as there are clearly some really good ideas underneath it all. Interesting commentary on unrestricted governmental overreach and what invasions of privacy can be justified. However, all the technical issues and dumb interface decisions makes an otherwise great premise into a chore to play through. The game is newly released, and hopefully the above issues will be fixed in future patches, but as of v. 1.05 the game is still too broken to recommend.


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Posted on: February 8, 2019

t0nda

Bestätigter Besitzer

Spiele: 142 Rezensionen: 24

A chance not taken -- a good idea spoilt

The concept of the game reads nice: A blend of the retro-style discover-the-errors game "Papers Please!" on one hand and of the "Orwell" series which requires you to peek into citizen's lives for a surveillance organisation on the other. So far so excellent. The basic idea is that you need to collect surveillance evidence in order to catch criminals or have some (in?)justice served. This very idea would leave lots of room for exciting storylines, for obscure interconnectedness of people or secret organisations, for stuff you need to uncover by making sense of coincidences, using a plethora of utilities, spying into their bank accounts, their text messages, mails, criminal records, etc. As a game designer, you might use this opportunity to create individual storylines for at least some of the persons spied onto, you might sanction the choice of "show me the network of person X", if person X clearly has nothing to do with the cases at hand, by just producing an arbitrary number of people with their lives, thereby having one obviously wrong decision yield further problems of managing the data. You might have gone for a rather not-all-parallel storyline. You might have designed a really great simulation, with rewarding solid work and penalising bad work; might have gone for voice acting. This game did not. It does not reward good work. It simply ends once you do bad work. The assignments are simple, but not random. They closely stick to an ever-the-same storyline. No replayability at all. This game does not allow for sympathy for the people under scrutiny, as Orwell might have done. And you will always be heavily restricted in your "analysis" (which does not even deserve this label). A game for the dumb. But the worst thing is the controls and user interface. It is laden with time-consuming, unnecessary stuff which might have been solved a lot better by sticking to minimum standards. It is stressful to play due to its really bad design. Could have been so much more.


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Posted on: October 7, 2019

venuscaelestis

Spiele: 1 Rezensionen: 2

Gameplay and delivery lacking

Gameplay is lacking, feels overly simplistic and gets dull and boring. Story is also simplistic, not very well written, did not get me involved or gave me any desire to care about the characters in the story. Premise is solid, execution not so much. At most this is a couple dollar mobile game.


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Posted on: January 13, 2019

Djaron

Bestätigter Besitzer

Spiele: Rezensionen: 10

A "still in dev" game missing the point

1st let me clarify the Early Access part of the review title: After its release, this game still got patched daily or every two days, by the tie i gave up i already had over 24 incremental patches for it on my offline archive and it regularly pop up in my "updated games" notification since then anyway. For me, that reeks early accfess released too early... But without the real commercial warranty that GOG usually offers to customer to cover their purchase ! Now the the core gameplay: it takes on the trendy train of narrative games about citizens surveillance and governement conspiracy, like Orwell (good serie) or Mainlining (decent too), but it missed the whole point... What "Need to know" does wrong is trying to take the small portion of gameplay of previously mentionned games, a portion enough to serve and backup the real point of those games: Narrative. But then, "Need to know" thought it was a good idea to stretch those rather light gameplay parts to ridiculous extent or always-increasing complexity and increased the tediousness of that, thinking it would feel like a "better" gameplay. IT is not: it is overly tedious and feels far-stretched for the sake of filling up with "content". And also add a very slow paced start of the story, to the point you are drowned into fake gameplay, trying to gasp for some narrative fresh air but keep drowning and sufficating... Add the bloated size of the game (installer and installed sizes) for the presentation it offers (it's over 2.6 Gb of compressed installer), the very trope and predictable storyline, the mentioned tedious and unnecessary complicated "gameplay loop" that should rather had remained a support for the narrative and not the opposite... and you have why i cannot recommand "Need to Know" at all... Orwell achieved its purpose with a smaller, lighter, more elegant and smarter way; Mainlining was setting things up faster too. And... it's still patching at least once a week by now... Over 26 patches since release !


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Posted on: September 19, 2020

MoietyMe

Spiele: Rezensionen: 3

American Papers Please but make it buggy

The introduction is OK, the interactions through the phone can be fun. But the UI is rather hit or miss. It's not clear what to click to do something or how to close certain windows. Also, WHY is the map scrolling all the time?! It's so annoying, please make it stop. Honestly, I would skip this one and go for Papers Please.


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