Posted on: December 3, 2009

lordbrockington
Spiele: 322 Rezensionen: 5
Hasn't Aged Well
In 1993, Myst was a compelling mystery game. It reached a wide audience and sold well, and was one of the easiest titles to find for Windows95 on store shelves. The game itself had (for the time) beautiful prerendered images and what seemed like futuristic animations. But once realtime 3D rendering caught on (beyond clever hacks like Wolfenstein, Doom, and Duke3D which still relied on sprites)... Myst was no longer a big deal. Its static screens, cheesy/slow transitions, and clickable inset animation blocks started to seem lifeless. The story is sparse; you're alone on a series of small islands and must assemble clues in the right order to figure out the mystery. Most of the puzzles are interesting, but at least one will make you get a pencil and paper and another was (for me as a teenager) a total stumper that unfortunately made me turn to the internet for a solution. Unfortunately there's almost zero replay value, because if you know the solution to a few key puzzles, you can go from beginning to end in about 5 minutes. But if you're interested in this enigmatic universe, Myst is good to play as a lead-up to its far bigger and more varied sequel, Riven. Can't decide? Flip through the screenshots -- except for the animations, it's almost the same thing as playing. If that's not enough action for you, then you won't like Myst.
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