MOTHERGUNSHIP mixes bullet-hell intensity with the FPS genre, and brings one of the largest gun customization options seen in video games. It’s up to you to equip your over-the-top arsenal and defeat a robotic alien armada that has conquered Earth.
Craft gun monstrosities that no reasonable pe...
MOTHERGUNSHIP mixes bullet-hell intensity with the FPS genre, and brings one of the largest gun customization options seen in video games. It’s up to you to equip your over-the-top arsenal and defeat a robotic alien armada that has conquered Earth.
Craft gun monstrosities that no reasonable person could ever lift, fight gigantic bosses and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
FIGHT
Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.
CRAFT
To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a videogame. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fishtank affixed to the top? Go for it! The design of your destructive arsenal is in your hands.
RESIST
Join the ranks of the resistance against the robotic alien invasion. Destroy hordes of metallic fiends and earn your way to the Mothergunship! Fight together with a friend in a full co-op experience, while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.
Häufige Erfolge
Gunshow
Craft a gun with DPS of over 100
common
·
60.26%
Splashpark
Kill 5 mobs in one shot
common
·
32.52%
Welcome to the Resistance
Complete your first mission
common
·
69.16%
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
This game is somewhat unique in the fps genre. It is kind 'o bullet hell mixed with rogue lite elements and highly costumisable weapons. One Part of Mothergunship reminds me of Ziggurat in a sci-fi setting with robots.
I played the game now for over an hour and it is great and fun.
There are secrets and all those classic retro elements, but then evolved further into something new and enjoyable.
If you like bullet hell and retro shooter, then go for it.
Thanks to the Devs. You made a fantastic game !
👍 Bullet hell
👍 interesting crafting
👎 doesn't save what i crafted so I have to do it every time, even though i want the same loadout every time
👎 doesn't store my loadout. i have to remake it every single time, whether i restart or go to next mission
👎 no easy restart on dying, i have to go to base, the restart dance is sooooo long and pretty frustrating
👎 pickups don't come to you automatically, so if you don't collect them, they're lost after a few seconds
👎 having to wait for energy to reload is not nice as it breaks immersion
👎 repetitive
👎 graphics are kind of hard because the effects are 'too pronounced' and they hide very much of the screen
Bought the game to play multiplayer with a friend. Unfortunately, the game keeps dropping the connection mid-game with no way to join back in to the actual mission. No good for us like this.
The game is simple and fun, otherwise. Just played an hour so and gonna refund it :(
Mother Gunship is a FPS Bullet Hell arena fighter that is reasonably forgiving and has a fun gameplay loop.
You launch from your spacestation on a pod, crash-breaching into a massive enemy ship at some random point, then fight robots to the death room by room until you get to the big red "Don't press me, I blow up the ship!" button and press it. Dying means losing the kit you went in with, winning means getting rewarded with new kit. By "kit" in this case I mean "guns and things that bolt on to guns".
There's a plot. It doesn't take itself too seriously, but it has just enough "WTF is happening??" going on to keep things interesting, and while not serious it is pretty well paced and internally consistent with things to discover and well structured beats. The characters are ... well, characters, and I enjoyed their banter throughout my playthrough. The major beats of the plot manage to be both ominously sinister and inspirational, building up to a finale that had me laughing and giving a golf clap to the creators for their audacity and how they 'finished' the game.
Weapons mostly feel different. A bounching sawblade launcher plays differently than a railgun. The attachments can enhance the weapon's strengths or just make it a different animal. You've got two weapon points - left click fires one, right click the other. Ammo comes in the form of 'energy' which recharges over time, and different weapons and attachments consume varying amounts of juice. This has a pretty solid natural balancing - while many builds are better than others, and some components are more efficient than other otherwise identical components, in general you end up with weaker weapons you can fire all day or stronger ones that burn through your 'magazine' in no time at all. It's a very well designed system that has a lot of variability without requiring min/maxing, but which gives you the opportunity to if you want.
Enemies and room turrets can turn the screen into a wall of bullets, but dodging and weaving is fluid, intuitive, and reasonably forgiving. I ~think~ the game even cheats a bit in your favor if you're being shot at from behind. When you're in a flow state it feels great, and the game seems designed so that rooms make it easy for you to slip into that position. Getting hit is pretty forgiving, too - if you're not wildly over your head you can almost always pull through unless you get into a mistake spiral.
The game just feels great. Plotwise, you're obviously in over your head and just pushing forward with a blind optimism that feels too stupid to fail, and that remains strangely inspirational until the end. Your mech both feels nimble and captures the Power Armor Fantasy sense of being wrapped in an unkillable steel warframe. The shooting feels powerful, the colors and lighting throughout the levels are fun, and stomping a multi-ton mech on a big dumb self destruct button never gets old.
I had quick load times, and I think it crashed once over about ten hours.
This one's a fun roguelike, and the weapon building is amusing.
Just wish I could rewrite the dialogue and voice acting of the characters. They're too cringe for their own good.
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