Posted on: July 18, 2025

iMacOfDeath
Bestätigter BesitzerSpiele: 105 Rezensionen: 7
Working Two Jobs Just to Make Ends Meet
The main hook that got me about Moonlighter was the feeling of “one more turn”. You know, that same feeling you get in Civilization games? Where you reach a point you’re good to stop for the night, but then you notice one thing that leads to you going another turn, and then another, and then another, and before you know it you’ve got two hours of sleep before work the next day. This happens when you come back from a dungeon run, see you only need one more piece of loot to build a better weapon, so you run the day selling loot you don’t need, diving back into the dungeon, collecting the needed item, and returning. But then after that you see that your run to collect the required item lead yo acquiring more of another, which means you only need a bit more gold to afford the full armor set! So of course you run the shop another day and make bank, build that armor, and well, I mean, you might as well test it all out now in the new dungeon, am I right? You see? One more turn. Fun as this was there was also enough to drive me nuts, like the fact you can only carry healing potions in stacks of five, you can’t upgrade your backpack space, and the bloody teleport out artifact you have from the very start takes far too long to use. Sometimes you’ll run clean on potions, in a boss fight, but the stupid teleport takes time to activate. In the meantime the boss can hit you, and guess what? Damage will interrupt the activation. And while yes, you can find teleporting chests to offload loot into, that will send your acquired stuffs into a chest back home, these are not common and secrets you have to find on the RNG maps. So if you have a real good run on loot, and run out of backpack space, you’re boned. You’ll have to ignore all that cool loot just floating on the floor, because you’re too full up on stuff you already have and know you need more of. So dumb. Moonlighter gets a 7.9 out of 10
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