Posted on: August 8, 2020

Otakuwolf
Bestätigter BesitzerSpiele: 188 Rezensionen: 19
Improved, but still VERY frustrating
I played and reviewed “Wonder Boy: the Dragon's Trap” before and I'm glad to say they updated the controls, which were a major complain of mine in the previous title. Now your character jumps, runs, and uses abilities effectively enough to be on par with the enemies and hazards in the game, sometimes even better. Not only your character feels great to maneuver, but also has a huge array of abilities and equipments to use, giving the game a lot of variety and customizations. Sadly the gameplay itself turns the many options from pointless to an outright hindering. Not only the unavoidable hazards and problematic hitboxes from the previous title have not been improved, but the game itself for the most part is overly cryptic and extremely picky with it's biggest elements: puzzles and secrets. The game only explains the basic mechanics and then either expects the player to find out everything else by himself without giving any clue (X has effect on Y but no indication it does so), willingly omits important information (use X on Y but no indication Y even exists), or outright changes its own rules for the sake of difficulty (Use X when you see Y, and later you must use X but there is no Y), sometimes even going against the events of it's own story (the character forgets he has X item to solve the situation easily). All of this while leaving no option to tackle anything outside combat with very specific combinations of (upgraded) items and/or abilities. Also, this game got REALLY carried away with fake walls. Overall, Monster Boy and the Cursed Kingdom is a big improvement of Wonder Boy: the Dragon's Trap in terms of controls and pacing, but still suffers of the same issues with hitboxes and cheapshots while also failing to give important informations and clues required in order to progress at all. Not really a bad game, but still far from being actually good.
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