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Möbius Front '83

in der Bibliothek

3.5/5

( 13 Bewertungen )

3.5

13 Bewertungen

English
19.9919.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Möbius Front '83
Beschreibung
The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland! In Möbius Front ‘83 you will fight tactical, turn-based battles with the...
Nutzerrezensionen

3.5/5

( 13 Bewertungen )

3.5

13 Bewertungen

{{ review.content.title }}
Details zum Produkt
2020, Zachtronics, ...
Systemanforderungen
Windows 7 / 8 / 10, 2.0 GHz, 4 GB RAM, 1366 x 768, Version 11, 2 GB available space, Requires a 64-...
Spiellänge
16.5 hHauptspiel
21.5 h Hauptspiel + Nebenquests
30.5 h Komplettist
22.5 h Alle Spielstile
Beschreibung


The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!

In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era.

Who are the “Americans” attacking America, and why? Find out in the game’s extensive single-player campaign and its fully voiced cutscenes. When you’re ready for some R&R, play a new kind of solitaire, solve Zachtronics-style puzzles, and even read the U.S. military manuals that inspired the game.

SKIRMISH & SOVIET ARMY UPDATE

You can now also play one-off skirmish missions against the AI using the armies from the campaign and the newly added Soviet Army faction. Complete the single-player campaign and unlock the ability to play as the enemy!
Systemanforderungen
Mindestsystemanforderungen:

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
16.5 hHauptspiel
21.5 h Hauptspiel + Nebenquests
30.5 h Komplettist
22.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2020-11-05T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
1 GB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen

Posted on: May 16, 2021

Davanden

Bestätigter Besitzer

Spiele: 114 Rezensionen: 2

Good game; could use a better interface.

This is a fun medium/low complexity tactical wargame. The combat arms are well represented, with their strengths and weaknesses. You are generally on the advance, seeking to occupy certain objective hexes. The terrain is sort of a maze of wooded and open spaces. Infantry can move through the woods, while vehicles can't. Antitank missiles can be powerful, but you have to be in place and set up in order to use them. Tanks are mobile and powerful but more expensive in terms of force points. The scenarios are reasonably short and can be completed in an hour or so. Some parts of the interface are irritating. There are cut scenes of winceable dialog between the scenarios. There is no undo, and you can't save and restore. Thus, an errant mouse click can ruin a scenario for you. The only option is to start it from the beginning. You _can_ save a scenario and return to it, but you can't pick it up from before your mistake.


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Posted on: March 11, 2021

SnorriGygax

Bestätigter Besitzer

Spiele: 443 Rezensionen: 1

Puzzle and strategy mixed by Zachtronics

The Zachtronics style produces very stylish, smooth games on the programing side, with a lot of character in each particular setting. Möbius Front '83 follows the same characteristics, while Zachtronics delves into the genre of warfare strategic/tactics of games as the Panzer General series. In this regard, the classic strategy part of the game is less deep than the genre average, because of a greater mechanics abstraction due to it's puzzle half-nature. Now, warfare strategic/tactics games are modellings themselves, and so they are abstractions of reality, so this game just reduces the complexity of other titles in exchange of a more casual or puzzle oriented experience, in line with the programming philosophy and particular style of Zachtronics. That makes it a pleasant game anyway if you are already a fan of Zachtronics games and can cope with a somewhat lighter strategy game in this particular genre. All in all, the game really achieves the 'one more turn' feeling, which combined with the usual smooth programing and top-notch graphics and design of Zachtronics, makes for a great entry and more than worthy for its prize, given the hours of play it provides. The only real complaint would be that graphics are too small to get used to at first, and fonts are sometimes difficult to read. Regarding gameplay, the tactics part uses the Panzer General model but with assigned units in each level. A perfectly balanced use of all combined unit types (infantry, artillery and tanks) is required. The model is somewhat abstracted since it uses a rock-paper-scissors relation between them where infantry is vital, somewhat of a design problem since many times the wiping of all enemy units is the road to success instead of achieving the scenario objectives. The main campaign follows a story with another two parts, a very nice solitaire cards game and a programming radio that adds the typical programming puzzle of Zachtronics. It also includes skirmish and multiplayer modes.


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Posted on: October 29, 2023

KSM

Bestätigter Besitzer

Spiele: 441 Rezensionen: 5

AI does not play by the rules

There seems like might be some fun ideas donw the line, but I probably will not get there. AI does not have a fog of war while also having numbers advantage. That means that only way to win is 1) Ignore survial of players units. 2) Look for breaks in AI scrips. Together they complitely breaks any immersion of the game, and no amouont of cool scans of real field manuals can change that. I just feel like I'm wasting my life against artificial challange. At least fog of war should not be a thing for player too, it still coul be interesting tactical puzzle. As it is, it is a game of trial and error. Maybe, having a narrative which allows for mission falures and designed against likely streak of fails and retreats in the beginign would also compesate for the issue. There are hints of some sci-fi shenanigans with either time or dimensions straight from the begining, so that might work well with narative explanation of perfect information for the enemy.


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Posted on: March 25, 2021

snspd

Bestätigter Besitzer

Spiele: Rezensionen: 10

AI needs improvement

The science fiction story does not really work for me, but the game mechanics are really good. I like the balance between tactics and some randomness. However, the AI acts very stupid at times, e.g. retreating from control points when it should block them until reinforcements arrive. Therefore, the game only becomes challenging when the AI gets more/stronger units, but never due to its tactics.


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Posted on: January 8, 2024

KubuS

Bestätigter Besitzer

Spiele: 322 Rezensionen: 2

seems like a nice story, got bored fast

I guess I just don't get much fun out of games anymore. The concept seems fine, the story is slow paced so I cannot say if it's actually any good because I just got bored by the 3rd or so mission. Nice graphics, decent mechanics. I think I wanted this game to be somewhat more enjoyable than it turned out to be. Too meh for my taste, some may like it though.


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