Posted on: December 20, 2018

Toxic57
Spiele: 16 Rezensionen: 2
BEST OF THE SERIES
like it
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: December 20, 2018
Toxic57
Spiele: 16 Rezensionen: 2
BEST OF THE SERIES
like it
Hilft dir das weiter?
Posted on: September 12, 2017
Nerobyrne
Bestätigter BesitzerSpiele: 173 Rezensionen: 12
Great idea, horrible execution
I bought this game because I love classic RPGs, especially ones that are rough around the edges and have a learning curve. I love customizing characters, building unique people to overcome big challenges, as well as immersive gameplay. This game has none of that, from what I can tell. The game play seems to be quite a bit like the first three Elder Scrolls games, having you walk around a 3D environment, interacting with people and places. That worked really well, but I quickly realized that I wasn't in a nice town with a mystery to uncover, nor was I stranded somewhere having to find my way. The first "town" is made up of all the guilds you need to play all your characters, and little else. This felt totally artificial and really broke immersion for me. Not only that, but there isn't even any mystery. You're on an island and there is a dragon that you should avoid while you should explore the island. Why am I here? I don't care, I just want to leave and do something interesting where ever my team just came from. The reason I rate this game so low though is the combat system, which is without a doubt the worst I have ever seen. Not only does it not have any real animations for your characters that lets you know if you actually hit something, what you hit, or who hit it, but it is literally just "Mash A button". It"s actually the 'A' button as well, which doesn't make it better. The real problem is that attacks have no "cool down period", so your damage output is directly tied to how fast you can push A. The only way to play this game is to take 4 fighters and just push A until everything is dead, because taking the time to cast a spell wastes valuable seconds that you could be pushing A. Not to mention that the first enemies I fought were fire-breathing mosquitoes. My advice would be to give this game a miss and try a game that uses a better combat system and has a story that grips you from the start.
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Posted on: May 20, 2020
stevemountain
Bestätigter BesitzerSpiele: 3 Rezensionen: 1
spielprobleme
so eine scheiße, ständig treten immer wieder neue fehler auf. während des Spiels sind zweimal alle meine rüstungsfähigkeiten verschwunden, wie soll das gehn??? dann die nervige Musik die sich nicht abstellen lässt. ICH WILL MEIN GELD ZURÜCK
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Posted on: December 2, 2017
danshaw87
Bestätigter BesitzerSpiele: 20 Rezensionen: 1
ppor
does not work on windows 10
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Posted on: February 21, 2020
Jezebel1988
Spiele: 248 Rezensionen: 100
Series went downhill after M&M 5...
Buy the MIGHT & MAGIC 6-pack Limited Edition, which contains the rather mediocre M&M 1&2, and the series' best parts 3-5 with the option to enjoy parts 4&5 seamlessly as one great game. And then there's the atrocious turkey Part 6 where the series went to $h!+. MIGHT & MAGIC VII - FOR BLOOD AND HONOR follows that path down the hill as it features the same horrible combat system that works neither as a real-time nor turn-based system, and this is where the game completely falls apart. Nevermind the terribly sterile graphics that were outdated when the 6th part came out - RPG fans have learned to live with poor graphics - but the combat system is just a mess! real-time is way too fast and unprecise. Turn-based is just broken as it kind of functions (well actually it does NOT function) like the pausable real-time combat in the BALDUR'S GATE/ICEWIND DALE series, with the difference that while you pause/unpause you have to manually control the attacks of all 4 party members too. Sometimes less is more. They should have stuck to the block movement and 90 degrees turning with turn-based combat only, which made M&M 3-5 so great.
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