Posted on: November 18, 2012

Zenithas
Bestätigter BesitzerSpiele: 46 Rezensionen: 3
Only one saving grace
Terribly implemented- right from the mixup with the media release ("KangaMOO"), the game was a fiasco, and not even completed on release, with a plethora of bugs and horrible game design. It's a micromanagement hell, with fewer features than would make it worthwhile. Great if sorting through 200+ accounting sheets a turn to make sure that your tax settings were actually being listened to per world. And the story wasn't even original. AI was terrible, prone to making predictable decisions based on faulty logic process and pre-determined alliance factors (Cynoids always attack humans, for example). And the fleet/planet invasion screens were so bad that the planet invasion screen is (if you need to) a zerg-rush-and-hope-it-works, or (at best) a bomb-the-planet-from-space-for-twenty-turns-so-the-last-200-inhabitants-finally-die. The ONLY saving grace was that the game designers made it modable. If you can have patience, and have a knowledge of various code types, you can actually (with time) salvage a half-decent game out of this. For people who want to play a game, instead of a design project, or people who have no idea about programming, steer clear.
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