Posted on: January 19, 2013

mpeele
Bestätigter BesitzerSpiele: 271 Rezensionen: 19
Ignore the naysayers
I've played this game more than any other. You don't have to micro-manage everything, you macro-manage. That's the difference. If you want to have to decide what to build on each of your 100 planets every turn, then you can. If you forget to build something on one of your planets, it will build something for you. You can set policies on what planets concentrate on. Want to go to war? Set policies to military. Want to develop tech faster? Set policies to science. A few things are micro-managed. Building ships and functional armadas late game can be a little annoying, so you can just make them all recon class for simplicity. Harvesters are annoying, though mods can remove them. It all comes down to whether you want to micro manage 100's of planets (which you can), or set policies and enjoy the galaxy. Yes, there are a lot of options and menus - don't you need a lot to manage a few hundred planets? You can do several things in many ways. Forget where that Armada went, or what planets are good for you to colonize? There's a menu option for that. I thought the game was awesome for this macro-management ability. Then, the mods came out. Vanilla, Strawberry, Chocolate and some more. They really make the game a lot better. I like Vanilla and Strawberry mods.
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