Posted on: March 6, 2017

depressed_positron
Spiele: 243 Rezensionen: 2
DRM?!
GoG is trying to add DRM to games now apparently. Do not buy until this is removed.
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Mehrspielerhinweis: Bitte beachte, dass GOG GALAXY für Online-Mehspielerpartien benötigt wird.
Mehrspielerhinweis: Bitte beachte, dass GOG GALAXY für Online-Mehspielerpartien benötigt wird.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: March 6, 2017

depressed_positron
Spiele: 243 Rezensionen: 2
DRM?!
GoG is trying to add DRM to games now apparently. Do not buy until this is removed.
Hilft dir das weiter?
Posted on: December 10, 2019

dannybeans
Bestätigter BesitzerSpiele: 66 Rezensionen: 1
MoO 1.5
This is a first impression, as I've only been playing for a couple days so far. As somebody who preferred the abstraction of the first game to the micromanagement of the second, I like the balance this one strikes between the two. Planetary production is unobtrusive (even if the autobuild still has some weird priorities), letting you focus more on the big picture. Turn flow is less rigid than before, giving more flexibility. As for the controversial new spacelanes mechanic, I find I like it. It makes early exploration and defense easier, and is an interesting alternative to the old fuel range system. Artistically, this game is a love letter to MoO 1. The race designs evoke those of the first game, and the music takes a lot of cues from it as well. The voice acting is as good as one would expect from a cast of this caliber. Overall, this game feels much more like the first, with elements of the second (and possibly third, which I didn't play enough of to really know) added. This is good if, like me, you like the first entry the best, but not so much if, like the majority, you prefer the second.
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Posted on: October 19, 2018

Phantasma
Bestätigter BesitzerSpiele: 297 Rezensionen: 6
Do you like bugs ?
The similarities to MOO1 and MOO2 are: The name of some races and it has different adjustable victory conditions. Multiplayer is available via GOG Galaxy but you have to agree to some horrendous terms like allowing advertisements to be displayed on your computer. Whats nice: The races have good looks; There is a cinematic view available for battles (which can be turned off when getting bored by the repeating viedeo sequences not really reflecting the battle You can design your own ships You have do tactical battles Whats not so nice: Race customization brings some game breaking things like playing Silicoid with other than lithovore pick results starving to death because they nevertheless start on a volcanic planet. When scanning your systems you always have to zoom in and out whole galactic map making the map a bit jumpy and hard to keep on your properties. When Antareans attack you need your whole fleet to defend a single system. If you fail just once they are going to destroy your empire. As long as you succeed in defending they return and attack another (random) system. Bugs are known and reported for over a year but neither the developers care to answer nor to fix them. In point of view the game has been abandoned. Even released I would consider the game status as still in development. Maybe some modders will make it up. The producers abandoned it - in my point of view
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Posted on: October 25, 2016

Old_Geezer
Bestätigter BesitzerSpiele: 37 Rezensionen: 1
Some fun aspects, but needs improvement
The graphics are nice, and I love the feature that allows you to go back to any turn you wish (which saves you the trouble of having to save the game regularly), but I was otherwise disappointed with the game. There were some features of MOO2 that may have been a bit overpowered, but they were fun. This game has significantly reduced the effect of those features. That may make for a more balanced game, but it also makes it less fun. Remember the joy you had at discovering an Artifacts planet, knowing you'd get +2 research for every scientist after you colonized it? Well, Artifacts now grant a measly flat +2 research for the whole planet. Remember the awesome planets you'd be able to settle after beating a space monster? Well, the planets guarded by space monsters are now barely above average. Remember how awesome automated factories were (+5 production and +1 production per worker)? Well, they're now a flat +2 production for the whole planet. I could go on, but it's too depressing. Space battles in tactical view were nice looking, but frustrating. My ships often refused to follow my orders because the settings I chose for them would inexplicably go back to the defaults. Failing to use the tactical view, however, isn't a good idea, because the game's appraisal of fleet strengths is sometimes way off (it told me I had virtually no chance of winning a battle I easily won). I also had problems with the game locking up, usually right before a fight. I had to crash out of the game and restart it several times. The way the game was coded is also apparently causing problems for modders, because there are virtually no mods available yet. Failing to take advantage of the huge, highly-skilled, and highly-motivated modding community is a big mistake, in my opinion. The game has a lot of potential, and I hope future patches will help to realize it.
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Posted on: August 26, 2016

KagatoDono
Bestätigter BesitzerSpiele: 215 Rezensionen: 1
Excellent rebirth of a classic game
After the horrible MOO3, it seemed like the classic MOO franchise was doomed as a gaming history footnote. Fortunately, the IP was rescued and given the AAA treatment it deserves. The biggest take away is the quality that shines throughout the game. The visuals, UI, sound, CG, etc… is all top notch and may even be the new benchmark in strategy games. The little details are amazing too, like how the mannerisms and speech of the other leaders will change according to how they feel about your empire. Granted, that in of itself is not new, but it is just done so well, that the devs deserve mad props for it. I can’t count how many times I’ll purposely ease up or even give extra aid to the Mrrshan, as I could not bare seeing their queen being so submissive and fearful of me. Granted, her claws come back out as-soon-as an opportunity arises, but I never learn…. <damn you super moe space cat waifu!!!> ...Anyway, all the beloved races from MOO1 are given the respect they deserve and all are very entertaining to play as or against. The dev’s really knocked the races out of the park with this release. The expressive races just gives the game so much personality that you really feel connected in a living universe, instead of just number crunching like in some other massive but soulless strategy games. While the MOO2/3 races aren’t in yet, I’m sure they will pop up in an expansion at some point as Wargaming is very good about supporting their games long term. The game has respectable amounts of customization for the ships and races both. While not as high as a GAL CIV3, it is still sufficient to keep the gameplay interesting and it does seem like they’ve built in the foundation to support further customization at some point too. Ground combat is typical 4x, so it works but nothing special. Space combat is done pretty well at this point though. You have a lot of options to tailor the tactical combat to your liking, such as how fast combat is (can make it essentially turn base if you want), formations, setting weapon engagement distances, individual ship speeds, etc… It’s kinda similar to the Star Wars: Empire at War games, except no subsystem targeting, but with much better battle flow controls. AI is good by strategy game standards, as it improved with every alpha/beta update as you’d expect. Still may be possible to exploit the AI in some circumstances, but I was getting some challenging games my last few play throughs which is something I can’t say about many games out there. The UI is well thought out and I never had any problem finding something or having to perform an excessive number of clicks to perform an action. Very top notch design. Finally, this game is just full of heart. You can really tell how much love went into it, as it seemed to be almost a passion project. Essentially some old fans of MOO got the opportunity to resurrect a game they loved due to the huge success of their other games. While their vision of a perfect MOO may not be exactly what some others wanted (fat chance having everybody wanting the same thing to begin with), what can’t be denied is how much went into this game. This is not some simple cash grab done by some soulless corporate entity who cared nothing about the original classics, that unfortunately happens far too often (...wipes away a tear for HOMM...). This is a tribute to a beloved classic, being given the support it deserves. That alone makes this a worthy buy in this gamers eyes. ……… well… that and our Mrrshan overlords :)
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