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Lichdom: Battlemage

in der Bibliothek

3.1/5

( 48 Bewertungen )

3.1

48 Bewertungen

English
9.999.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Lichdom: Battlemage
Beschreibung
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of sp...
Kritiker Bewertungen
31 %
Empfehlen
Game Informer
8/10
PC Gamer
76/100
The Escapist
4/5 stars
Nutzerrezensionen

3.1/5

( 48 Bewertungen )

3.1

48 Bewertungen

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Details zum Produkt
2014, Xaviant, ...
Systemanforderungen
Windows 7 / 8, 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo), 4 GB RAM, DirectX 10...
Spiellänge
14 hHauptspiel
19.5 h Hauptspiel + Nebenquests
26.5 h Komplettist
17.5 h Alle Spielstile
Beschreibung
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
  • The first RPG where the mage is an unmitigated bad-ass: No mana-bars, no cool-downs.
  • You Are Your Spells - Deep spell crafting with thousands of combinations.
  • Frenetic first-person casting - Crowd Control your enemies, apply Mastery de-buffs, and detonate it with charged critical Destruction!

© 2014 Xaviant LLC. All rights reserved.

Extras
Grafiken Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
14 hHauptspiel
19.5 h Hauptspiel + Nebenquests
26.5 h Komplettist
17.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2014-08-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
11.4 GB


Sprachen
English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: April 21, 2015

Nialias

Spiele: 248 Rezensionen: 4

Power Fantasy Corridor Simulator

Big positives first - Graphically, it's pretty nice. Effects are done well. - Conceptually, it's cool. Be a wizard with no mana, cooldowns, resitictions? Sweet. Big negatives. - Level design. It's a hallway. A very nicely animated and finished hallway, but it's still a linear path from one encounter that anyone half awake can nip in the bud before it even really starts to the next. This gets old pretty fast. - Random Spell drop. Like you're playing a MMO. If I wanted to play a MMO, I'd actually download and play a MMO. And since this governs what your spells do, it's impossible to keep to a play style half the time. Overall, it's bland. If you're wanting a repetitive hallway shooter with big flashy explosions and not much variation on "mook mook mook bigger mook boss room with mooks", here's your game. Probably good to clear your head with or just sit back and set things on fire/ice/lightning for some sweet instant gratification.


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Posted on: March 10, 2015

Warmadillo_Inc.

Bestätigter Besitzer

Spiele: 197 Rezensionen: 10

Live Your Childhood Dream

Remember a time not so long ago when a smaller version of yourself ran around the yard throwing imaginary fireballs at the family dog? Warmadillo Inc. remembers. In all seriousness this game is something special in my eyes but it is not without its faults. On the one hand you get to create your own custom spells that make you feel like a master of the elements due to the excellent particle effects and solid sound design. This game also looks fantastic with the developers taking advantage of what the CryEngine can actually do. On the downside is that I would call this game an excellent first attempt as it is Xaviant's first entry and suffers from some very "gamey" design choices. The levels are linear with mild exploration and the enemies start to feel repetitive during this game's 18 or so hour campaign. It also commits a grave sin in a game about limitless magical power and that is punishing players for experimenting! You level up your elemental affinity by using that element continuously but if you ever change out one of your three spells for something different and switch back you will find your level with it reduced back to 1. With those issues aside the core combat just feels so good as your mage doesn't need to hide behind some tank character and gets to destroy everything in his path with reckless abandon. Full price may be too steep for some but on sale this is one you shouldn't miss.


Hilft dir das weiter?

Posted on: March 27, 2015

Gnomedoom

Bestätigter Besitzer

Spiele: 33 Rezensionen: 1

Repetitive

So basically the game is STEP 1: "walk along this path" if your unsure what direction to go in, just push V to go the way the game wants you to. If you find anything that deviates from that path, go for it, its all the same mini encounter over and over again. Step 2: "fight the same group of undead over and over again" Literally thats all you do the whole game. Fight the same 3 or 4 enemies on repeat. Over, and over again. then after an hour or two of this, fight a boss. Step 3: "uhm.... something" Haven't really figured out a step 3 yet. You get to build your own spells and such, but its all very random and not much changes. Frankly I bought this game on sale, and even the 15 bucks I spent were barely worth it.


Hilft dir das weiter?

Posted on: March 11, 2015

JarrettBC

Spiele: 170 Rezensionen: 1

Be the mage you always wanted to be

This is a great game, but it takes some time to understand how all of the things work. This isn't a game you play for a couple of hours and have everything figured out. I read a review and it said the campaign was 18 hours or so. My campaign last over 60 hours. There are lots of areas that are tricky to get to, and they are completely optional, so I think I probably found and played more of these areas. The advantage to doing this is, of course, to get more and more items to craft more and more powerful spells. Also in the review it says that when you swap out a sigil (like ice) and replace it with some other sigil (like lightening) and then swap back, that your first sigil's levels goes back to 1. I think that happened in some of the first versions of the same, but certainly not in the version I was playing. My recommendation is that when you buy this game, give it a serious chance. This is the best magic-based game that I have ever played.


Hilft dir das weiter?

Posted on: June 6, 2015

gr8stalin

Bestätigter Besitzer

Spiele: 196 Rezensionen: 2

Wizards shouldn't need damage numbers

L:B is one of the more disappointing games I've played. Are there isometric RPGs where you can play as a wizard? Plenty. Are there MMORPGs? You bet, almost every last one of 'em. First-Person Action Wizardry? Hope you enjoy playing Heretic & Hexen because they're still the kings, even with their age & flaws. Some of the great parts of Lichdom include: - Voice Acting for NPCs and Enemies. It doesn't sound like your average throwaway indie game with store-bought standing microphones and poor (not so bad it's good) amateur voice acting. I'm pretty sure they even got Cree Summers to voice one of the enemies. - CryEngine 3 plays a decent part in making this game look good. Detailed environments, big flashes from fireball explosions, lots of sparkly particles, etc. - NECROMANCY. You can finally have a skeleton posse of you very own, not just some hackney zombies **coughTorchlight 2cough**. Unfortunately the posse you can retain is limited to 3 but during standing combat that number can grow. Some of the worst parts of Lichdom: - The player character and his ally are boring and poorly voiced in comparison to the rest of the cast. The only defining trait about the MC regardless of which gender you pick is that they're snarky and condescending. They might as well have a permanent Dreamworks face. Jen Taylor is so typecast and has no vocal variation because of it; your ally is Zoey, Cortana, take your pick at whatever characters she's voiced. - Poor enemy variety. Spellcaster, swordsman, wolf for living. For undead: Crossbow zombie, Light and Medium melee zombie, floating zombie ghost, light skeleton. Nothing new, nothing old with a twist. - Story. "Muh Vengeance" and "Muh Power". Might as well have a barebones or no story. - 2 attack types: projectile and AoE drop. - Long, boring, linear. - Useless inventory system. Improving player combat would have been a better use of devlopment time than having an inventory, loot, and crafting system. Save your money, even on sale.


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