Posted on: April 16, 2020

fade0ff
Bestätigter BesitzerSpiele: 1221 Rezensionen: 83
Nice but game design a bit too oldschool
Part 2 finally has a surface world. It's not really open but consists of 12 smallish (30x30, some multi-floor) areas with transitions. Even though the graphics didn't really improve much technically, exploring the surface in bright sunlight just looks better. There is a day/night cycle, but you can rest anywhere to avoid the night. There is a cheap light spell, so you actually don't need torches (apart from puzzles). The starving mechanism is still there. Though enemies and fish respawn slowly, there's still a risk of getting stuck without food. The inventory is small, food isn't stacked and has a weight. There still isn't a way to sell/buy things, so you have to drop weapons/armor all the time. There are no quests apart from collecting 4 essences to face the boss but I still missed a journal. If you collect a note or receive a hint, you need to mark it manually on the map to keep track. I didn't like the trial&error design of most puzzles plus there are a few bugs (clicking switches, archive instructions). Hints are very vague, quest items are not marked, can be dropped and have to be used explicitly at certain locations. Besides, there are dozens of hidden buttons or time based puzzles. So admittedly I got stuck at more than one location (archives, pyramid entrance, several secret areas) and had to look in a walk-through to continue. Good: Proper save system (even works in boss battles), an automap with manual markers and 100% object persistence. Bad: Tools like rope and mortar can't be used from the inventory. There is no auto-healing or key for using potions. The magic gestures are problematic to use during fights. Boss fight are arena-style, typically with smaller enemies appearing to block you. The dragon boss fight is very hard due to multiple respawn waves and the final hidden boss fight is somewhat insane due to endless clones. I put 42h in it (more in real time) for all secrets etc. and reached Level 15 - even then I could only kill a turtle with one hit.
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