Posted on: September 6, 2016
Arid
The world feels lifeless. There's nobody to talk to. When you swing a weapon, there is just a generic "swoosh" graphic, irrespective of the weapon. You might just as easily be swinging a sword or a mace or a fist - they feel identical, abstract. There was a liveliness to games like Ultima Underworld, even though their technical limitations were so much greater. Grimrock feels sterile.
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