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La-Mulana

in der Bibliothek

4.4/5

( 32 Bewertungen )

4.4

32 Bewertungen

English & 3 weitere
14.9914.99
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La-Mulana
Beschreibung
My name is Lemeza Kosugi and when I am not busy teaching archeology, I seek out undiscovered ruins and their secrets. Not too long ago, a note arrived from my long-lost father, exclaiming “Eventually, I found it. I’ve won!”. Seems like the old man finally did it: he found La-Mulana, the ancient temp...
Kritiker Bewertungen
82 %
Empfehlen
Nutzerrezensionen

4.4/5

( 32 Bewertungen )

4.4

32 Bewertungen

{{ review.content.title }}
Details zum Produkt
2012, NIGORO, ESRB-Einstufung: Everyone 10+...
Systemanforderungen
Windows XP or later, Intel® Pentium 4 / 2.0GHz, 1 GB RAM, DirectX 9.0c compatible card, 128MB of VRA...
Spiellänge
21 hHauptspiel
54.5 h Hauptspiel + Nebenquests
66 h Komplettist
52 h Alle Spielstile
Beschreibung
My name is Lemeza Kosugi and when I am not busy teaching archeology, I seek out undiscovered ruins and their secrets. Not too long ago, a note arrived from my long-lost father, exclaiming “Eventually, I found it. I’ve won!”. Seems like the old man finally did it: he found La-Mulana, the ancient temple that holds the ancient knowledge hidden from mankind for all these years. With my trusty laptop and my whip, I have set out to plumb the depths of this ancient temple to see what treasures I can find...

La-Mulana is an “Archaeological Ruin Exploration Action Game” in the vein of classic MSX platformers. As a daring archaeologist you venture inside the ancient ruins of the Mayan city La-Mulana, seeking out the Secret Treasure of Life. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps. Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become. Will you fall prey to treacherous traps and gruesome guardians or unravel the secrets of La-Mulana?
  • A free roaming platformer adventure with over 18 secret-filled unique areas to explore.
  • Jam-packed with a slew of weapons, sub-weapons, quest items, and riddles.
  • Take on the Hell Temple Time Attack for the ultimate challenge!

© 2009 - 2011 ASTERIZM CO., LTD. / Game Production Division NIGORO All Rights Reserved.

Extras
Avatare Handbuch Soundtrack (3 CDs) Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
21 hHauptspiel
54.5 h Hauptspiel + Nebenquests
66 h Komplettist
52 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2012-07-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
200 MB
Bewertung:
ESRB-Einstufung: Everyone 10+ (Mild Fantasy Violence, Animated Blood, Suggestive Themes)


Sprachen
English
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text
español
audio
text
русский
audio
text
日本語
audio
text
Kritiker Bewertungen
80
Höchster Durchschnittswert
82 %
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Insgesamt hilfreichste Rezension

Posted on: November 4, 2012

Azilut

Bestätigter Besitzer

Spiele: 1767 Rezensionen: 1

A game worth playing, but it has issues...

First off, let me get this out of the way: I liked La Mulana. I liked it a lot. I've told my friends to buy it. It's definitely one of the most impressive indie efforts I've ever played, with a massive world, great art, excellent soundtrack, some truly great boss battles, and intensely enjoyable action/platforming gameplay. I even got into the story, for crying out loud. But oh boy, this game has issues. Some games are designed for people who like a challenge, and I respect that. But La Mulana was designed for people who like to be /punished/ - people who like to go through brutal ordeals just so that they can brag about having survived them. If that's you, then you can stop reading right now and go buy the game. But I figure the rest of you could do with a bit of advance warning. The issue is not so much with the gameplay - while the bosses are definitely challenging, most of them are quite manageable once you figure out their patterns, and I only once got "stuck" on a boss for any length of time. No, where La Mulana gets absolutely silly is with the /puzzles/. Some of La Mulana's puzzles are merely "very hard". You will encounter hundreds of stone tablets, murals, funny little background designs, etc, and they are nearly always a clue to something - but often you won't encounter that "something" until you're six hours further and three levels deeper into the game. This basically leaves you with only three options: 1) write down /everything/ you see - every scrap of text, the location of every oddly-coloured brick, /everything/; 2) be prepared to waste a lot of time running around trying to find things again; or 3) use a walkthrough. If you don't mind spending hours scribbling endless notes, then maybe option 1 won't bother you, but personally I find that more appropriate to a point-and-click adventure than to what is ostensibly an action game. This problem is exacerbated by the fact that La Mulana gives you a lot of freedom to explore areas that you might not be properly equipped for, so it often won't be clear to you whether you're failing to solve a puzzle because you haven't thought about it enough, or whether it's because you just don't have the item you need yet. But on top of the "very hard" puzzles, La Mulana also has a number of puzzles that are just downright unfair. For example, there is one particular boss in the game who will open up several previously inaccessible areas once defeated. However, as far as I can tell, nothing in the game /tells/ you that these areas are now opened up, and there's no logical reason why defeating that particular boss would open them, and several of them are tucked away in fairly hard-to-reach corners of the game that you have no reason to go back to. So you pretty much have to just keep making special trips to what were previously dead ends, just to /see/ if anything's changed yet. And that, ultimately, is why I'm docking two stars from this otherwise very impressive game - it too frequently discards logic and simply demands pointless busy work in order to progress. If you honestly miss the days when you had to try to attack Every. Single. Brick. in the game, just in case it turned out to be a secret passage, then this game will fill your heart with nostalgic joy. But if, like me, you think that some of those conventions were discarded for good reason (because they reward a tolerance for repetitive boredom rather than reasoning skills or reflexes), well... La Mulana is still a great game, and I'm still recommending it, but with the caution that you should know what you're getting yourself into.


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Posted on: October 4, 2012

Humppakummitus

Bestätigter Besitzer

Spiele: 414 Rezensionen: 3

Largest metroidvania

This game is possibly the largest metroidvania in existence. It took me a good 35 hours to play through and even that was with quite a few hints for the late game puzzles. La-Mulana is hard and rewarding. It's got huge setpiece bosses, items that change the gameplay, great music and a plot you'll care about. If this game had been released for the Playstation 1, we'd be talking about it in the same breath as Symphony of the Night.


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Posted on: October 4, 2012

Cedr

Spiele: 76 Rezensionen: 1

Challenging, but extremely satisfying

What? Another retro looking indie 2D platformer? That sure sounds refreshing, am I right? But don't worry, La-Mulana couldn't be any more different from those typical hipster indie platformers, that try so hard to be different, deep, meaningful "are-we-art-yet?" projects. La-Mulana is just Metroidvania done right. This popular subgenre is getting lot of love from players, but not that much love from the developers. Latest Metroidvania example would probably be Dark Souls, which despite it's 3rd person RPG hack&slash mechanics has strong Metroidvania backbone. I'm actually mentioning Dark Souls for a reason. If you never heard of La-Mulana you can just imagine 2D version of Dark Souls with Indiana Jones theme and some pretty heavy puzzles thrown into this mix. La-Mulana is challenging and unforgiving game that doesn't hold your hand. You'll die a lot, you'll get desperate and you'll be forced to pick up actual notebook to jot down and even draw some clues. But you'll love it. You'll be slowly getting better and you'll learn to anticipate traps and figure out puzzles and enemy patterns. You'll slowly get better equipment, you'll get better in your attacks and transform into experienced treasure hunter much like Indiana Jones. But once you'll begin to feel at home in these vast ancient ruins one of the midboss or boss fights happens and you'll be quickly reminded how dangerous exploring can be. If you still think price tag is bit steep for 2D indie game, bear in mind La-Mulana isn't some 2 hour long retro looking experiment, it's a fully-fledged and extensive game that outlasts pretty much every AAA title released in past few years. Your first playthrough will EASILY be 30-50+ hours. La-Mulana was made with extreme amount of attention to the detail and level design is full of secrets, challenging puzzles and -forgive me for using that word- really epic bossfights. If the video games were developed with even 10% of passion that was put into La-Mulana world would be a better place.


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Posted on: December 29, 2012

Abram03

Bestätigter Besitzer

Spiele: 136 Rezensionen: 25

Disappointed

The graphics are beautiful, the music/sound is phenomenal, the platforming action is silky smooth, the world is huge and varied, the boss battles are epic, bugs are nonexistent . . . and the puzzles are moronic, arbitrary, and plentiful beyond reason. There's lots of crap like hitting the 43rd brick down with a throwing star, not your melee weapon, in order to open a skylight; like tons of breakable walls with no indication of where they might be; like having to scan little specific bits of murals in the background to make puzzle platforms appear in another room. Good luck trying to enjoy the buttery delicious action with these lame, show-stopping riddles constantly cod-flogging you in the face. I looked forward to playing this forever, and I wanted so, so much to love it. Playing it now, with FAQ in hand, I only sort-of like it. Idiotic puzzles nearly ruined La Mulana, and by extension, they may ruin Nigoro: an immensely talented trio who deserves the utmost respect. I really, really don't want to see that happen, since there is no end to the gaming wonders these guys are *capable* of producing. I only hope that by their next game, they have gotten the obtuse trial-and-error puzzle bug out of their collective system.


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Posted on: September 12, 2020

Wottie

Bestätigter Besitzer

Spiele: 1333 Rezensionen: 26

Research Before Buying Recommended

If you're an old school gamer like me and this game has caught your eye, do some research before you buy. You might like it, but you might as well not. Personally, I'm leaving La-Mulana unfinished, and the sequel goes off my wishlist. I like games that don't hold your hand, I like challenge, don't care much about graphics, and I still play games on my Commodore 64. Yet - over the course of about 12 hours I've spent with it, La-Mulana hasn't clicked into the place supposedly reserved for it in my gaming heart. It's not just one design decision that wouldn't fit my taste, it's more like the whole game is designed askew. You play as Lemeza, a young whip-wielding archeologist who comes to the ruins of La-Mulana, where his father disappeared recently. As you progress through the game, you collect coins for which you can buy software for your laptop and better equipment, and you solve puzzles, whose outcomes are treasures and access to new areas of the game. So far so good. Now the bad parts. First and worst: the puzzles. They remind me of bad text adventures that require the one precise verb and won't accept any of its synonyms. Here, you often know what to do but are stuck looking for the way the game wants you to do it. No fun. Also, a good adventure game gives you several puzzles, so when you can't solve one, you can try another and return later. La-Mulana floods you with puzzles. So many of them that you first lose sense of achievement, then you lose track, and then, finally, interest. Monsters respawn? Fine, but as you do much backtracking (even later after teleporting is introduced), killing the same enemies for the 50th time isn't fun; nosiree. You have to use weights to open hidden doors, and once you leave the screen, the system resets. You have to buy more weights for the money you get from the respawning enemies. Music that tries to sound epic so hard that it gets annoying... Sigh. The game so much looked like something I'd love, and so much isn't it!


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