Posted on: July 26, 2010

PORTISHEAD3
Bestätigter BesitzerSpiele: 14 Rezensionen: 1
KQ5
Brings back some good memories!
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© 1988-1992 Activision Publishing, Inc. Activision and King’s Quest are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
Posted on: July 26, 2010
PORTISHEAD3
Bestätigter BesitzerSpiele: 14 Rezensionen: 1
KQ5
Brings back some good memories!
Hilft dir das weiter?
Posted on: April 11, 2025
stofo
Spiele: 131 Rezensionen: 12
Unfair and cringe
I played them as a kid. I hated them. My friends said they were awesome. They were wrong. These "friends" also said the first three Space Quest games were awesome. They were wrong. These games are why I hate Sierra Games. If you love Lucasarts games who are known for their intelligent humour and fun characters and think these will be like SoMI or DOTT then you are wrong. Please take my word for it and do something better with your time. Replay LeChuck's Revenge or something instead of these trainwrecks.
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Posted on: June 29, 2023
Olbas
Bestätigter BesitzerSpiele: Rezensionen: 1
Dead Ends
Had to reload an earlier save multiple times because I had missed an important object that was no longer available and yet required to complete the game . If you do play then keep lots of savegames to avoid losing hours of playtime. Even better, don't buy the game.
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Posted on: October 21, 2010
bsuerink
Spiele: 2 Rezensionen: 1
The_Silver_Lining
I_bought_a_game_that_is_based_on_King's_Quest. It's_called_The_Silver_Lining. site:http://www.tsl-game.com/
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Posted on: July 17, 2010
bgehrt
Bestätigter BesitzerSpiele: 4 Rezensionen: 1
Disappointing
I used to love these games as a kid, but always ran into a spot I couldn't pass. My parents weren't too fond of me using the 900 number included with the manuals to try to finish the game, so I never completed them. Now, with internet walkthroughs, I figured I'd try again. Man, was I disappointed. I forgot how frustrating it can be to look for one tiny pixle on the screen, or have to do tasks in the specific order that the writer wrote the game in. In the end, I threw up my hands and just followed the walkthrough to get to the end, which was hardly worth the trouble.
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