Spiel:
Du schlüpfst in die Rolle von Heinrich, dem Sohn eines Schmieds. Als der Bürgerkrieg dein friedliches Dorf erreicht, musst du zusehen, wie eine blutrünstige Armee deine Freunde und Familie abschlachtet. Du selbst entkommst nur knapp dem Tod, bist aber bereit, zum Schwert zu greifen und Rach...
Du schlüpfst in die Rolle von Heinrich, dem Sohn eines Schmieds. Als der Bürgerkrieg dein friedliches Dorf erreicht, musst du zusehen, wie eine blutrünstige Armee deine Freunde und Familie abschlachtet. Du selbst entkommst nur knapp dem Tod, bist aber bereit, zum Schwert zu greifen und Rache für den Tod deiner Eltern zu nehmen.
Geschichte:
Böhmen – Dieses Königreich im Herzen Europas ist reich an Kultur, Silber und gewaltigen Burgen. Mit dem Tod von Karl IV. stürzte das Königreich jedoch in ein dunkles Zeitalter voller Gewalt, Korruption und Zwiespalt, das droht, das Juwel des Heiligen Römischen Reiches auseinander zu reißen.
Wenzel, Sohn und Thronerbe Karl IV., ist im Vergleich zu seinem Vater ein naiver, selbstverliebter Monarch ohne Ehrgeiz. Sein Halbbruder und König von Ungarn, Sigismund der Rote Fuchs, wittert diese Schwäche und macht sich unter Vorbehalt guter Absichten auf nach Böhmen. Er entführt seinen Halbbruder und kann nun ungehindert die Schätze des führerlosen Königreichs plündern.
Inmitten dieser Unruhen findest du dich wieder. Du bist Heinrich, Sohn eines Schmieds. Du wirst urplötzlich aus deinem friedlichen Leben gerissen, als eine Horde Söldner, angeführt von Sigismund selbst, dein Dorf angreift und niederbrennt. Einem bittersüßen Glücksfall ist zu verdanken, dass du dieses Massaker überlebt hast.
Deines Zuhauses, deiner Familie und deiner Zukunft beraubt, findest du dich im Dienste von Herrn Radzig Kobyla wieder, der zum Widerstand gegen die eingefallenen Truppen aufruft. Das Schicksal hat dich in diesen blutigen Konflikt und in einen wütenden Bürgerkrieg gezogen, in dem du um die Zukunft des Königreichs Böhmen kämpfen musst.
Gigantische, realistische Open World: Majestätische Burgen und weite Flur – alles in bester Grafik dargestellt.
Nicht-lineare Geschichte: Gehe Quests auf die verschiedensten Arten an und stelle dich den Konsequenzen deines Handelns.
Herausfordernde Kämpfe: Fernkampf, Nahkampf, Heimlichkeit – wähle deine Waffe und vollführe einzigartige, gnadenlose (und realitätsnahe) Kombos im Kampf.
Charakterentwicklung: Verbessere deine Fähigkeiten sowie deine Ausrüstung und schalte neue Vorteile frei.
Dynamische Welt: Dein Handeln beeinflusst deine Umgebung. Du kannst kämpfen, stehlen, verführen, bedrohen, überzeugen oder bestechen – es liegt ganz bei dir.
Wie aus der Geschichte gegriffen: Triff auf echte historische Persönlichkeiten und tauche ein in die Atmosphäre des mittelalterlichen Böhmens.
Please note, I have purchased this game and it's DLC on PlayStation and PC. Kingdom Come: Deliverance is an RPG that will stand the test of time. The developers of this game are in love with their creation and it's very easy to see that.
This isn't some worn out typical magic slinging, dragon slaying Role Playing game. This is a straight Medieval Simulation RPG. It's simply just awesome. You're not some legendary prophecy or dragonborn god. You're Henry. And you suck. And by that I mean, you can't even read, let a lone swing a sword, but that's okay because with time and practice you slowly get skillful in the things you trial and error on. And that's one of the greatest RPG mechanics to this game, there is no "Level Number"...no, you level up just like you do in real life. You want to be good at sword fighting? Well go practice sparring with your teacher or pay a master to show you some shortcuts.
The world is satisfying and truly makes you believe it's alive...and it's just absolutey freaking gorgeous. This game has been through a great deal of patching and love from it's creators. They really do care for their product and have completely ironed out all of the bugs that made this game un-playable.
If you enjoy not having your hand held, not being told how to play a game and you take the time to get through the learning curve...you will have one of the most memorable gaming experiences of your life.
I wish they had released this game in a more playable state. It shows a lot of promise, but the technical issues drastically reduce enjoyment and break immersion in the game. Maybe someday this game will live up to its potential, but that potential has not yet been realized as of the time of this review.
The performance is awful. No modern game should struggle this much on a 7700K and a GTX 1070. During some cutscenes, the framerate drops into the teens, assuming that the game doesn't simply crash at the cutscene. If Witcher 3 ran beautifully for you (especially if you have a high refresh rate monitor), you've been spoiled; don't expect the same from this game.
The save system combined with frequent crashes makes free exploration a huge hassle. Wandering around without starting a quest or visiting a save point is a gamble with your time. The game might crash or something might bug out and you've lost an hour or three returning to the last save that you made. It really breaks the immersion knowing that each movement you make could be your last before the game does something that stops your progression.
First off, I believe if you enjoyed other RPG's such as Witcher and Skyrim then I imagine you'll really enjoy the game.
Skyrim in particular is a good example here because it's a great example of a franchise (Elder Scrolls) that has some very obvious hitches here and there that are forgiven by the community.
**Pros**
This section would be vast but I'll try highlighting points I feel people would be most interested in,
. The world feels alive - things go on without you and it *feels* like quests are being spawned on the fly (they aren't).
. There really is multiple angles - If you fail on a particular method of completing a quest (and the game expects this) there are other ways to tackle it. An example would be getting a item, you either fight the guy who has it, pickpocket him and take his keys and steal it, or sometimes you compete with them for the item you need. In cases such as competition it is normally a scripted event, but you still typically have to find the means to unlock that event.
. Some areas are extremely in depth - A good example here is alchemy, you have recipes and you have to cook them as described. First you have to lay out the ingredients manually, then decide what liquid to place it in based on the recipe (water, wine ect...) whether to boil and how much, whether to grind the herbs before you add - you get the idea. Funnily enough you also have to learn to read, the better your reading level, the less scrambled the words.
. Combat - For me this is in depth and entertaining, when you start unlocking more combos and constantly parry and riposte it feels satisfying.
. Exploration - some of the forestry, towns and *interesting places* are well, interesting! - AND BEAUTIFUL.
. Risk/Reward - Another one of those that seems to be splitting the camp, a habit of some RPG players is to save before any decision is made or search online (you know who you are). This game tries to make you think about decisions because it isn't as easy as reloading a file if it goes sour. This makes you really plan out sometimes before you pursue a task, such as getting some charisma buffs before you try to convince someone to help, or you train in the arena before you subdue some bandits. Some may hate it, but the restricted saving does add some extra level of conviction in this game, with the upcoming patch to allow to save on exit, I think you would be doing yourself a disservice to mod the game on your first play through. (As a side note, a few hours into the game it really doesn't become difficult to obtain the drink needed to save.)
.Levelling - Things do start off rough, the game has some great progression however, tasks such as taking on a group of 3/4 bandits will cause a lot of stress but if you train for a few hours and go back its a cinch, for example.
*Cons*
These are absolutely small details I can think of that do break the immersion/spoil certain aspects of the game for me.
.Post Romancing -Most RPG's have a 'meh' end to a quest track after you finally 'bed' the lady (in this case) where the character has some mild dialogue changes here, or some extra repeatable cut scene there. In this game however, you bed certain characters and they turn into a generic townsman, by which I mean the dialogue options you get are the same dialogue options you get if you talk to Jeff in the local tavern, it just dampens the previous experience, in one case you simply cant interact ever again with the NPC.
.Map borders/Hunting - One minor but frustrating detail, when you near the edge of the map your character is forced to walk at an incredibly slow pace to an eventual stop, however there is no such barrier for NPCs. So imagine this, you're hunting a boar, it runs past said barrier, you are 20% walking pace chasing after it and it's going full pace into the horizon, basically, you aren't ever getting said boar unless you leave and return.
.Multiple NPC combat - I remember quotes along the lines of avoiding multiple person combat as you will die, now... this would be true if the enemies all attacked you. A good example of what I mean is when I saved and tested out my levelled up sword skills by fighting guards in a town. There were around 5/6 guards on my screen with more piling up, however 2, or a maximum (rare) of 3 would participate, with 1 of those not really landing any blows to avoid the others, effectively you never fight more than two opponents, others just run on the spot in the background until one dies and then they participate. This makes multiple opponents redundant and a wipe up of the entire towns population possible (yeah, that's right, I didn't die - My sword skill was only level 10 of a max of 20.)
In summary, it's worth buying, this review is after 20~ hours of gameplay, make of that what you will.
Such a good game. Amazing experience if it wasn't for some really frustrating bugs.
Also the npc animations when they walk... just walk... They look like they just found out that they got cancer and 2 days to live (no arm musces whatsoever)
Looks rather funny.
Still, this is kind of a game that I live for. Love being there.
Just wish I could fast forward the time to a final patch.
Also... I find it little strange that Germans get to have their own voiceover. Germans of all people. Wow... Not even the Chechs got one or Poles or Slovaks which should definitely have their own voiceover being in the same area and with all the history they got.
It's a shame. But I'm sure dev's got their reasons.
Great game with many flaws. The combat is essentially Mount and Blade on hard mode with a stamina bar. It's visceral and exciting the whole game; which ended up being around 80 hours for me. The skill system is exactly like Oblivion, only instead of magic, there are era-appropriate skills like horseriding.
The story is middling. Some people really like it, and honestly, it is very cinematic. Not in a marketing buzzword way either: the cutscenes have tight framing, use the rule of thirds frequently, and had eye-catching mise en scene a few times too. It's a shame then that the writing prides itself on political intrigue and villains that aren't even developed. Tack on a plot twist from a very famous blockbuster trilogy and by the end you'll be let down. By the way, nothing after Skalitz has any consequence on the story. You could watch the ending cutscene and you would miss nothing in the main plot.
Then you have the cherrypicked historical accuracy. The story gives Henry more upward mobility than retail workers in 21st century America. Nevermind the piles and piles of wealth he single-handedly got in a matter of WEEKS. The outfits are very good, especially compared to other video games, but they're far from perfect. The combat is fun, but if you think people circle-strafed until they could pull off a wombo-combo perfect parry, you should read a combat manual. Peasants can hack away at you with dinky shortswords while you're wearing full plate. Yeah, no. That didn't happen.
Last, and worst of all, the save system is just plain bad. It's not immersive, it's not difficult it just a waste of time. I had 10-20 save potions the whole game and at least 10 hours of my playtime was doing shit over. Why? Because I always wanted to save them for a tough fight -- one that never came. Mod it out. It's worthless.
The bugs were bad, but only one or two were serious. Most were graphical. If you have a low tolerance for bugs, be warned: they're everywhere.
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