Posted on: October 3, 2023

RagnarNidhoggr
Bestätigter BesitzerSpiele: 275 Rezensionen: 6
Cannot be finished without savescumming
Hilariously bad, the game doesn't even attempt to mask how poorly balanced it is. I am a very patient gamer, a huge fan of turn based tactical games and Jagged Alliance in particular - I finished JA:Deadly Games, JA2, Unfinished Business, JA3. Finished even 1.13 with submods like Arulco Revisited and AIMNAS. I've played and finished obscure turn based tactical games like Bionic Battle Mutants, Codex of Victory, Templar Battleforce, Fallout Tactics, Phantom Doctrine, and many many more I'm sure I'm forgetting. Jagged Alliance 2 Wildfire is probably the worst of the lot, the balancing is incredibly poor that the command you'll use most often is Quicksave/Quickload. Your mercs are paper thin and cannot seem to hit enemies in standing in wide open areas, yet the enemies have a preternatural ability to snipe even with crappy handguns. To the point where you can be clad in Kevlar, lying prone in tall grass, behind a tree, and it will all mean nothing against a blue (entry level enemy) guy with a 9mm pistol who can fire three shots and take out your merc in one turn without missing once. Same guy you can shoot at with a Colt Commado 5.56 rifle and miss all 3 shots. This happens constantly. I got so far as to liberate Chitzena in this version, but this game is an exercise in frustration, by far the weakest of the classic Jagged Alliance games. Steer clear and stick with 1.13 and its submods, even at a discounted price of $1.79 Wildfire feels like a ripoff
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