A LOVE LETTER TO EARLY SPLINTER CELL GAMES
You just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off.
You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. Y...
You just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off.
You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. You are a silent assassin.
You distract the guards by throwing bottles or imitating their wives voices. One by one you pick their lights out.
Fuck. You’ve been compromised. You shoot out the next door lock and go in guns-blazing. In an adrenaline filled shootout you eliminate your target and barely manage to escape. Well done!
Enter the world of Intravenous as Steve Robbins - a man set out for revenge after losing his brother to low-life junkies. Delve deep into the criminal world under the guise of darkness or go armed to the teeth, guns-blazing, and padded with armor.
Old-school stealth. Your visibility depends on how well-lit the environment is, and every step you take makes noise.
Teeth-grinding action. Fun stealth gameplay does not exclude fun gunplay. Intravenous is meticulously designed to offer stealth for those looking for it, as well as no-brakes gunplay to those itching for a gunfight.
Reactive AI. Your enemies will do more than just rush straight at you. If they've found a dead body they will alert their friends in hopes of finding you. If they hear you sneaking about, they will investigate. If they see you, they will open fire. If they're unarmed, they will try to find their friends and warn them of you.
Capable enemies. Enemies take cover during gunfights, use flashlights in darkness, and radio in suspicious activity. Any misstep you make will result in your opponents responding appropriately.
Lots of weapons. Multiple weapons, each with their unique handling. Each works best in a specific situation. You're sure to find your personal favorite here.
Choose your loadout. Pick a rifle, a pistol, and a bulletproof vest to be ready for combat, or just a pistol and naught else, to be quick, agile, and silent- ready for improvisation.
Adapt to your surroundings. Shoot lights out, crawl through vent shafts, flip circuit breakers off, throw bottles to distract your foes, lockpick doors to find alternative ways in - or simply shoot the door lock out, and go in guns-blazing.
A gritty story. Steve Robbins lost the single most important person in his life - his brother. With aid from a mysterious person claiming to have suffered a similar fate, he decides it's time to take matters into his own hands after the police turns up empty-handed. Nothing is as clear cut as it seems to be.
Uncapped frames per second. 60hz display? Yep. 144hz? No problem. Enjoy the swift action or edge-of-the-seat stealth on your preferred monitor refresh rate.
Häufige Erfolge
Eiserner Wille
Beende ein Level, ohne ein einziges Mal zu speichern.
common
·
30.51%
Schneller Schütze
Töte 3 Feinde mit Schusswaffen in unter 5 Sekunden.
common
·
46.99%
Tut mir leid für die Störung
Knocke einen erschrockenen Feind aus.
common
·
42.64%
Schöne Träume
Erdrossele einen Feind.
common
·
71.65%
Systemanforderungen
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DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I absolutely love this game. currently only on the 2nd level, because im trying to play on "True" and only rely on silenced pistol, throwing knife, and basic armor. Using throwable bottles when i can.
god im just speechless, i love it.
Clearly this is not my kind of game, but I can say it's worth your money if you like stealth games.
Playing with mouse and keyboard or with a controller doesn't seem to make some difference, aiming is difficult in both cases. I don't have that many reasons to keep on playing it.
Lucky for me I got it for free.
This is one of the best games I've played on the GoG platform hands down. This game wants to market itself as a love letter to the old Splinter Cell games, and while you have the ability to play that way, you can play this game as a run 'n gun as well; which is how I played it and had a blast. "Screw stealth!" I thought to myself, "I'm going guns blazing!" and it was great fun. For one the controls are excellent. The use of the mouse and keyboard here work extremely well. The AI is absolutely amzing in this game. AAA developers should take note. For example, the bad guys won't just rush at you if its obvious they'll get killed. They work to flank you, or they'll just sit and wait for you to pop your head out. The story is kind of crazy, but it still in a positive way reminded me of an old 80's style action movie plot line. The graphics are what they need to be. Nothing flashy, but just good enough to get the job done. It's all about the game play and having fun. When you're done with the campaign you have the ability to create your own levels, go into New Game + mode, etc. There is still a lot to do here. I'll definitely be putting more time into this one. HIGHLY RECOMMENDED!!!
Stealth is such a niche with high standards, I did not expect some small indie game to push stealth gameplay so hard and so well.
A good stealth game requires two important components: good AI and good level design. AI is top notch, reactive, smart, aggressive yet careful, it really is the heart of a stealth game, because there's no fun hiding if the enemy won't seek you out. Levels are well designed in that regard, they offer many interesting situations, and options for violence, aggressive stealth, non-lethal stealth, and complete ghosting.
As for extras, it has a nice selection of tools and weapons with quite believable characteristics making it somewhat "realistic", pretty good and highly readable graphics , reactive and well designed controls, extras options for hardcore players, like a realistic magazine system complete with reloading the mags bullet by bullet, and even the music is great.
My major gripe though is doors. It's an issue in plenty games, especially stealth games, even in some AAA titles like Hitman, but here it literally gets in the way: they swing both ways and block corridors way too often, closing them requires being completely out of the way, and they close by magic after AI goes through which make no sense. Also AI can notice you closing a door even though they close on their own, but apparently they can tell the difference, and their alert level to a door is pretty much equal to finding dead body. It often leads to frustration, and this game has TONS of doors which makes this a common occurrence. It takes extra care to avoid getting in these situations, and it's just not very fun, Intravenous 2 could surely use some better door mechanics.
This game is pretty good, I like how the AI reacts to changes in the enviroment like doors being left open and bloodstains, I don't think I've ever seen a sealth game do that before. It's really unique
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