Posted on: January 23, 2020

Spellsweaver
Bestätigter BesitzerSpiele: 337 Rezensionen: 34
A mix of strategy and a puzzle
This game certainly offers a very unique form of a turn-based strategy gameplay. In essence, you know your enemy's actions beforehand and try to prevent them or turn them to your advantage. Mostly that means avoiding damage to buildings and your units, as well as some side objectives. You have quite a significant potential array of options, based on your units, terrain, enemies and specific level quirks, but at any given time they are quite limited. This means that any given turn in this game can be perceived as a sort of puzzle where the primary goal is to avoid damage to any structures while the secondary one is to have as much of a benefit on your future turns (by destroying enemies, blocking their spawning, healing your mechs, setting up the battlefield). In a way this can be seen as a set of threats that you have to manage as efficiently as possible to then use spare actions on additional benefits (e. g. killing enemies that aren't directly harmful right now). This can be a fun and enjoyable intellectual experience that is certainly helped by the fact that game is pretty challenging and gives you opportunities to make it even more challenging (by completing additional islands, achievements, or just increasing difficulty). I highly recommend playing it for this. There is, however, a reason I only give 4 stars and that's the amount of randomness. It's not about the results of your actions - you can be sure about those. But the actions of your opponents can make a certain situation with the same set of enemies and objects vary highly in difficulty. An enemy targeting your unit can be solved as easily as moving it away which doesn't even take an action. An enemy targeting a building, however, means that you have to find a way to kill, move or disable that enemy which most of the time means one of your 3 units has to make an action specifically to do it. This doesn't destroy the game for me, but it often harms the experience.
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