As a police detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the me...
As a police detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?
Explore deep and increasingly difficult conversational puzzles to get to the bottom of a terrifying conspiracy
Show your management skills balancing your cases, team, budget and the police force’s relationship with the public
Reach one of multiple world-defining endings - where will your choices lead you?
Meet over 35 complex and realistic characters
Immerse yourself in the expressive noir art based on real actor footage and atmospheric music
Gameplay
In the pursuit of terrorist organization The Liberation Front, you have to coordinate your team to gather information, manage your limited budget and deal with the press hot on your heels for a good story. But that is only half of it:
Your main task as lead investigator is interrogating suspects. Understanding their backgrounds, and thus their motivations, is key in choosing whether intimidation, guile or empathy is the right approach. There is no universal solution – but the clock is ticking relentlessly.
As you’re closing in on the true culprits and your suspects are getting more resistant, the interrogations become increasingly difficult. Uncover the truth through complex conversations, psychological manipulation and other techniques.
The Liberation Front will not be easily dismantled.
The game’s goal
Interrogation is a narratively immersive convo-puzzle game that challenges common preconceptions about highly relevant contemporary subjects like terrorism, police brutality and the power imbalances between citizens, the state and large corporations. The game follows in the footsteps of games like "This War of Mine", "Papers Please", "This is the Police" and "Orwell" in that it tries to raise important moral, ideological and practical questions in the minds of the players.
Häufige Erfolge
Taking Names and Asking Questions
Complete the police academy lesson.
common
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89.43%
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I really enjoyed the aesthetics of the game. It's black and white, and very moody. The rotoscoping for the characters was fantastic! I really loved the over all gameplay loop. I particularly loved the interrogations. I had so much fun with this game, and I know you will to!
A unique experience to balance your responsibility as a police officer charged to stop some terrorism activities, your understanding of human motives and investigation, as well as connection...perhaps even sympathy for individuals you have encountered.
The art style and BGM are unique and on spot.
As for the story, While I'd definitely love to see more episodes to further flesh the clash of ideologies and dive deeper into companion NPCs, it is knitted quite nicely with an increasing sense of urgency.
Gameplay difficulty is challenging enough. I played the highest difficulty mode and had to play multiple times around episode 7, but after that it got easier again. In fact my biggest complaint about this game may be the last interview being overly structured. But considering the road leading up to there it was hardly a deal breaker
Overall, a game worth putting some hours into!
Interrogation has a interesting concept but it didn't quite execute it well. I like that you have options such as using excessive force or not. I like that you can choose how to spend your budget, choose how to use your team to the best of their abilities, that you can add extra skills and abilities to your character. I didn't like how those abilities were sometimes very vague on how they helped you if at all. I thought the game took some weird turns in the story such as slashing you with a knife over even the possibility that you may have been rough with a suspect. I thought the additions of newspaper interviews was a nice touch. The game really started to be fairly linear in the end as no matter how you get to a spot the same things happen and you have to perform the same tasks to get there. Basically you have to uncover the same questions to ask regardless of your approach. I was also not a fan of many missions having a time limit. I understand it adds tension and in some cases can be justified but it also made me follow the story less as I was more interested in completing the objectives. For instance there is a major character introduced late in the game that I had zero clue who they were or how they showed up. There are different difficulty levels which is nice but once you set a level at the beginning you can't change it up only down so be warned. I also think having to continue to buy HR reports about your team each chapter is a bit annoying. Yes people can change a bit but usually not day to day so much. The graphical style was great. It was like watching a comic book unfold and I appreciate a good monochrome colour pallet. The music and effects were decent but repetitive enough that I took my headphones off ear the end. The game only saves at start of interrogation. A manual save system would have been a better choice. You also can't load saves from different chapters as you just have one save slot that keeps getting overwritten.
In this game, you're main goal as a player is to track down the leaders of a terrorist organization and put them behind bars. The game is designed in the style of a visual novel for the most part.
Here's what's good about it and what isn't:
Good:
- The art-style of the game is appealing, if you like black-and-white comics.
- The music is well-done, laid-back and trippy. It compliments the dark and somewhat resigned atmosphere of the game.
- Some interrogations of alledged terrorists and their supporters - which make up the core game-play loop - feature a countdown, creating a sense of urgency.
Bad:
- The game frequently confronts the player with all sorts of extremist views, from ultra-leftist to hardcore-right-wing. These are ultimately blended into one twisted, hateful terrorist ideology. It's disturbing content, to put it plain and simple.
- Violence and torture are portrayed as common means of interrogation. Retry and click again through mindless, hateful conversations for the one, non-violent path through the game.
- You can actually chose for your protagonist to sympathise and thus to just let the depicted terrorist cell get away in the end. It doesn't make any sense, since the protagonist you play leads the anti-terrorist task-force.
Conclusion:
If you like novels and games in which everybody is or seems bad and also are resilient to twisted semi-philosphical and pseudo-sociological hatespeech, you may give this a go. I am not sure I would have bought this, had I known what kind of game this is beforehand.
I wish I liked this but I just.. didn't. One single misclick can mess you up and after having to replay and speed click through the same damn conversation 10 times, it just doesn't feel worth it anymore.
The writing is not interested enough to keep me going and every character feels like an uninteresting characature. This game definitely had potential, but if I'm having a miserable time while playing it, it's just not worth it.
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