Posted on: October 26, 2024

Fitike
Bestätigter BesitzerSpiele: 29 Rezensionen: 2
o
o
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Bitte beachten: Mobile Intel-Grafikkarten werden nicht unterstützt.
Bitte beachten: Mobile Intel-Grafikkarten werden nicht unterstützt.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 26, 2024
Fitike
Bestätigter BesitzerSpiele: 29 Rezensionen: 2
o
o
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Posted on: September 3, 2025
Csazabisz
Bestätigter BesitzerSpiele: 5 Rezensionen: 1
not working
..............................
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Posted on: February 19, 2019
Maxvorstadt
Bestätigter BesitzerSpiele: 329 Rezensionen: 11
Doesn`t work on Intel graphics
This game will not run properly onLaptops with Intel graphics chips. You will hear sound, but you have no video, the screen stays black. This is a known problem since 2017, but the developers seem not to care about it, there is still no patch for this. Which is bad, because the game itsel is great!!!!!
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Posted on: August 26, 2021
krisswald
Spiele: 308 Rezensionen: 4
Strange and empty
Not what I've expected based on the videos and reviews. You can't use mouse scroll to zoom or change camera but you need to click on the buttons, no real plot, your options are limited, the world feels empty and planets surface are only a small rectangle with a few buildings. Maybe the late game looks better who knows, but after 2h in the game there was nothing worth to play longer.
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Posted on: January 22, 2017
Flaser
Bestätigter BesitzerSpiele: 1543 Rezensionen: 4
4x game with unique story/gameplay blend
Imperium Galactica 2 (IG2) holds a special place in the heart of Hungarian gamers, being a flagship title of Digital Reality. The company at one time was considered "the" game developers of the nation, similar to how CD Projekt is perceived in Poland today. Digital Reality started out as Amnesty Design, their first 4x game Reunion (1994) already showed the hallmarks of all their strategy titles: a focus on presentation, high production values, a mixing and sometimes even subjugating gameplay to a narrative of epic scope and a strong, thematic soundtracks which trace their roots to Amiga tracker music. IG2 is an interesting mix of design choices and represents the middle of the road between the very linear and "story-driven" Reunion and the later more open, but streamlined gameplay of Haegemonia. Presentation: Like its direct predecessor IG1, the game employs many pre-rendered cutscenes. Unlike IG1's videos this stood the test of time, even in an age of stellar CGI movies, IG2's scenes are still decent to very good. Unlike IG1 there are no FMVs with hilarious acting this time around. Graphics: IG2 employed top-notch 3D graphics for its time which, unlike its hand-drawn predecessors gives the game a bit dated look, but for a strategy title is functional and aesthetically pleasing. Gameplay: Depending on one's preferences, this is an area where the game either shines of fails. Unlike similar 4x titles that typically focus on star-map grand strategy and ship-combat, IG2 also involves ground-combat similar to RTS titles like C&C, planetary management reminiscent of Sim-City, a more elaborate diplomacy/spying system than employed in even more modern titles. On the one hand, the huge range of these "mini-games" can delight a new time player, but for an strategy purist might detract form "core" experience with their "fiddliness" that bogs-down the game. Overall: IG2 is a unique 4x title with strong story elements usually foreign to the genre and strong presentation.
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