It's a Shipper's biggest fear. You're grounded in the exclusion zone, twenty miles of death and decay sealed off by the towering, suffocating walls erected after the collapse.
Alone, stranded, and with limited resources at your disposal you'll have to push your way through the zone, solve environ...
It's a Shipper's biggest fear. You're grounded in the exclusion zone, twenty miles of death and decay sealed off by the towering, suffocating walls erected after the collapse.
Alone, stranded, and with limited resources at your disposal you'll have to push your way through the zone, solve environmental puzzles, manage resources and fight for your life as you try to find a way to escape beyond the wall.
Play as Mica, an unlicensed black market shipper who will stop at nothing to find her missing partner.
It’s been 12 days since Sasha left.
You talked about it, you argued about it and you even laughed about it. Anybody in their right mind knew going to that place was a death wish, a one-way trip to the end of the line. But Sasha wasn’t one to scare easily, she wanted answers and there was only one place those answers held any truth. Her mind was already made up, you just didn’t expect her to do it without you.
Twelve sleepless nights later and you finally get the call. Tax has found someone, A border security suit looking to make some extra credits on the down-low. He can get you clearance, a two hour window to fly into the zone, find Sasha and get the hell out of there.
You make your way across the exclusion zone but something’s wrong. The nav's running in circles and you're losing altitude. Before you know it a blinding white fills the sky. The dash goes dark and your hover drops out of the air like a lead balloon, slamming into the paved streets below.
You wake to the acrid smell of an electrical fire, rain pounding on the cracked windshield. You're surrounded by the crumbling remains of what were once considered homes.
You need to find a way out. Call for evac, scale the walls. Something. Anything. Survive.
FEATURES:
Classic survival horror gameplay inspired by early 2000s horror titles.
Cinematic blend of dynamic and fixed camera angles.
Logic puzzles, resource management and limited combat with a focus on narrative and exploration.
Full voice acting.
An emphasis on strong world building set in a dystopian near-future.
Carefully paced save points ensure tension is maintained whilst respecting the player's time.
Accessibility options to aid players who prefer exploration over combat.
Love this so far. Will update this review if that changes but I'm enjoying the journey. Only real complaint is the default control scheme threw me off a little. Although I swapped sprint from LB to X and it's a lot better.
If someone had told me that I'd be playing a mixture of "Silent Hill 2" and the movie "Blade Runner", set in an eerie "1980s horror novel" version of Britain, I wouldn't have believed them. Such wonders surely only exist in idle daydreams, right? But, here we are.
This game is a masterpiece :) It's a "quality over quantity" 4-6 hour PS2-style fixed camera survival horror game which is consistently good and genuinely feels like a "lost" Silent Hill game from the early-mid 2000s, but with a cynical British setting and cool retro-futuristic cyberpunk elements.
It takes a ton of game design inspiration from classic survival horror games but is also its own unique thing at the same time, with a uniquely bleak atmosphere that... lingers... after you play it. It's an indie game, but it feels "AAA" because it gives you a fascinating glimpse of a much larger world and backstory. Because there is literally no "filler" in this game.
It's top-quality from start to finish (Yes, even the sewer level is better and scarier than the ones in the old "Silent Hill" games...). It's a game that was mostly made by one person and this lends it an almost novelistic quality in the best way possible. There's a clear and cohesive artistic vision here. And it genuinely feels like a "lost" horror game from the early-mid 2000s :)
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Plus, this game has proper low-resolution options too :) Despite the system requirements, I was able to get it running at a playable speed - with low settings and at 640x400 - on Intel HD 2500 integrated graphics :) There was some occasional freezing/crashing, but I was still able to finish the game. And you can also choose to use tank controls as well :)
As a horror aficionado having lived through the glorious golden days of survival horror, I should be cheering this one on... I usually eat through old school survival horror like a starved stray dog. Unfortunately I find Hollowbody a rather dull and shallow affair despite its strengths.
There's really nothing in this game that makes it a memorable classic. The visual style is drab & bleak, the characters are forgettable, exploration is a chore, puzzles lack finesse, the story's unengaging, the droning soundtrack is something we've heard a thousand times before with no memorable themes or cues, and the way it is delivered ends up being a load of pretentious wank, I found combat to be rather unsatisfying as well. What a waste of a cyberpunk theme as well.
Most importantly, it being a horror game, is it scary? Not in the slightest. First-person mode does increase the tension but I found myself not willing to suffer through the game a third time.
The developer's previous effort, Chasing Static, was a completely different beast altogether but its premise and atmosphere made it much more memorable than Hollowbody's.
Clearly the man behind Headware Games is talented as the game is conceptually thought out and runs very well, so it is somewhat with a heavy heart I have to say it falls completely flat for me.
Honestly, I don't know what it is about Hollowbody that other players find so appealing, nor where the positive reviews are coming from. I'd rather recomment Crow Country, Tormented Souls, Withering Rooms, Starless, Homebody, etc. than this.
I was quite frustrated with Hollowbody, but I did enjoy the visual style and atmosphere. And let's be clear: in a game like this, vibe is king, and Hollowbody gets the vibe right.
It's a bit rough around the edges though. I'm talking just a few days past release, mind you; so your experience will be smoother after a patch or two, I bet. But it's also rough around the edges in ways that can't be patched out: the puzzles are - with a few exceptions - weak, and the map design is inferior to the genre's greats. I think the game wants to feel like a journey, but for that to work the story would need more meat on its bones. It has a start and an end, but between them there are more lore documents than characters or events.
I... I actually liked this developer's first game more, though I'm sure not many players would agree with me. Chasing Static was a simpler and shorter title, but it felt like a perfectly paced small adventure. Hollowbody is in many ways better, but I can't help but feel that it punches above its weight. Both are worth playing though. (Actually, it would be nice to have Chasing Static on GoG, while we're at it!)
Now, would I recommend this game? Yeah, I would, to the right player with the right expectations. Would I want to see this dev make another game? Oh absolutely, whatever Nathan Hamley does next, I will play it. Can't wait, actually!
A clear homage to horror classics like Silent Hill or Resident Evil, Hollowbody is unfortunately kind of a mess.
Well to be fair, it tries hard and gets a bunch of things right. Its dystopian setting and use of cyberpunk themes is quite novel for its genre. The atmosphere is great: the simple low-poly graphics are elevated by the art direction and the work on lighting. The storytelling and voice-acting are competent, most of the puzzles are fine, and I appreciate some design choices like the bright lights to indicate important set pieces, or the possibility to switch between camera modes at any time. Frankly, it's pretty impressive stuff for a single dev project!
Yet, all the good work that has been put into Hollowbody doesn't add up to a great game. The quality is all over the place: it sometimes feels like a good horror romp, sometimes like a flawed retro classic, and sometimes like a mod made by an amateur.
The combat has all the stiffness of the PS1 era, with some Unity jank added on top; it's slow and clunky, and mostly consists in locking onto foes and hoping the hit detection will do its job. The level design relies heavily on cloned corridors and large empty streets, making for environments that are very boring (and often confusing) to navigate, with some terrible backtracking if you want full completion. And while the art direction is good, it's also unoriginal: the walls covered in filth and fleshy growths, the twitchy zombies, the jump scares, the unlit rooms... You've seen it all in dozens of games before, and by now it's all very tired.
In the end I think Hollowbody deserves some affection, some recognition, and even a sequel. It's a valiant effort that's overall very playable! But to me, it failed to make a good impression, and I'm disappointed by how boring and unremarkable most of it was. When it comes to retro horror games made by tiny dev teams, there are much better alternatives out there - I'd particularly recommend Sorry We're Closed.
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