Posted on: November 2, 2019

chlop
Bestätigter BesitzerSpiele: 2575 Rezensionen: 106
Too easy on Normal
Being my first foray into the franchise, Hitman 3: Contracts is a fairly disappointing start. I was expecting a game like Thief, where stealth is a must, and there' s a nice plot to tie all the levels together, but instead I got a game where stealth is a hindrance, and you're better off running and gunning. A stealth approach means spending an hour in a level, while running and gunning means finishing it in under 7 minutes. Which is a shame, since this game is designed for stealth, making it much more fun. You can look through keyholes, pick locks, silently kill people and steal their clothes, shut off electricity to aid you in your skulking, etc. But playing this game, it became apparent that going about it stealthily meant going about it in the path the game's designers meant for you, which isn't very fun. Early on you'll realise that each level has a ton of guards in the level, and only one path you can take to avoid most of them. Seeing as being disguised doesn't really help - enemies can see through your disguise somehow, you're forced going that route. But going that route you'll also encounter various drops left there for you, signaling to you what you ought to do. Going that route you'll find new costumes just lying there, vials of poison everywhere and plenty of guns and ammo, with some rooms containing several cases of guns and a table full of varied ammo, just because. If you intend to run and gun, you can still use that path, since it means avoiding as many guards as possible. But enemy AI being so bad, there's rarely a reason to sneak around. Enemies can't see you from a distance, and shooting at their buddies garners no response. I once opened a door, shot someone several times, closed the door and he forgot all about me. There's also a map showing you where every item of interest is, and shows enemy movements. Not that you need it - you can rely on headshots and slow enemy reactions. Level locations are interesting, level design not so much.
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