Posted on: February 8, 2016

diomos
Bestätigter BesitzerSpiele: 67 Rezensionen: 3
Too much of experimenting
I am quite big fan of HOMAM 3 and 2, never played 1 and the new titles (5,6,7) were just too... strange for me to handle. But as for HOMAM 4, I am going to pin out some points: - graphics are really nice, also sound - some ideas are really coll, e.g. caravans, making heroes to join battle (however, at some point they'll become just too strong and having classic army becomes useless...), skills and spell are fine - and some ideas are really bad... e.g. fighting system is awful, idea to ban units in case you choose another (pikeman or balistas). For me, this was very big issue. Also I had very hard time to move my heroes around the map; often clicking on place I didn't want to go, forcing me to go in circles just to pick up some small resource. And map design was also bad. I will generally take twice much time to move hero around and finish quest than in HOMAM3 and difficulty was very imbalanced as well. Maybe I had too much expectations for the sequel. It was a good try, but not a success.
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