Posted on: April 27, 2019

ant44
Spiele: 49 Rezensionen: 10
rings a bell
There is that old Bjork video named Pagan Poetry, for some reason this game reminded me about that song. In short it's beautiful
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: April 27, 2019
ant44
Spiele: 49 Rezensionen: 10
rings a bell
There is that old Bjork video named Pagan Poetry, for some reason this game reminded me about that song. In short it's beautiful
Hilft dir das weiter?
Edited on: September 18, 2025
Posted on: December 14, 2021
M3n747
Bestätigter BesitzerSpiele: 285 Rezensionen: 26
Mehtroidvania
I saw GRIS in some YouTube video or another, thought it looked unique and decided to give it a try. And the initial impressions were quite encouraging: the art style is really unlike other games I've seen and the music is pretty nice too. Unfortunately, that's about where the positives end. GRIS seems to take some inspiration from the Metroidvania subgenre, but misses the mark completely: there's no map (and the game's pretty confusing at times), the power-ups are very basic and you never backtrack to explore where you previously couldn't. You just keep running to the right (or sometimes left) through rather empty environments (whose unique art style gets pretty monotonous after a while, largely due to a very limited colour palette), do some platforming and sporadically solve a simplistic puzzle, and that's it. There are no enemies to fight or even hazards to avoid; the best you get is a huge bird that knocks you back by screaming, but that's just a puzzle to be solved, not a boss fight as you might expect. On the technical side of things, at least GRIS runs very well, with no crashes and a stable performance. For some odd reason, though, the game doesn't let you map any of its controls to Num5, which is a problem to me, because I use the numpad instead of the arrow keys for movement. Also, the weird camera, with its constant zooming in and out, doesn't help any. Overall, GRIS had some potential in the art department, but squandered it completely with its gameplay. And I just now realised I didn't even mention the story, which goes to show how much it mattered. Suffice it to say, I played the better part of the game without encountering much of it, finally gave up during the underwater level (where else), checked the ending on YouTube and decided it's not something worth enduring the entire game for. Give it a pass, unless you can get it really cheap so that you can take some nice screenshots to put on your wallpaper.
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Posted on: June 5, 2019
Snolus
Bestätigter BesitzerSpiele: 426 Rezensionen: 16
Emotional art with decent gameplay
GRIS is gorgeous, and I don't mean only visually. While GRIS definitely is an art game - or rather, it is a piece of art - all its elements complement each other. Music, graphics and gameplay are all connected. It often happens that gameplay in art games is either non-existent or completely unrelated to what's going on; music can be good on its own while neither being enhanced nor enhancing anything in the game itself; visuals are sometimes "artsy" or pretty for the sake of just that. In GRIS, the pieces that make it a game fit together and into each other to create an enjoyable and emotional experience that doesn't get boring and doesn't need an explanation. Gameplay, visuals and music basically ARE the story, or rather, the process portrayed in the game since I'm not sure I would call it a "story" as such. The gameplay isn't exactly innovative or excellent in what it does. It's fairly casual puzzle-platforming with a tiny bit more thinking when you want to get the collectibles - yes, there are collectibles, but not thousands of them, and they're not frustratingly difficult to collect. In fact, there was only one point where the game got frustrating for a minute or so because it didn't explain the bird mechanic well enough, and that's mostly on me. More mechanics are added to the platforming throughout the game to prevent it from going stale, and even those mechanics go with the theme(s). Don't come to GRIS for a challenge. It is interactive art that does a lot with what seems very little, does it extremely well, and does it in a non-pretentious way. It doesn't try to lecture the player, it simply shows something that I'd wager every single human goes through at least once in their lifetime in a very beautiful and satisfying way.
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Posted on: December 15, 2019
F_Kal
Spiele: 248 Rezensionen: 20
my oh my...
just wow... Finished the game in two sittings. Visually it's magnificent; I've never taken screenshots in videos games, but I had to... truly feast for the eyes! The game is an artistic experience, a metaphor of an inner journey that I have found very relevant to my inner struggles; I'm sure everybody may relate. It's a very forgiving game (you can't lose) and short too (much less than 10h), plays nicely with the 360 controller and is recommended to gamers, but I've shown it to a few people who aren't into video games and they've been drooling over it too!
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Posted on: May 7, 2020
Zach_Carr
Spiele: 42 Rezensionen: 9
Video games are art.
Also, I don't usually like platformers or puzzlers, but I loved this! Short but sweet.
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