Posted on: May 21, 2020

sidyrm
Bestätigter BesitzerSpiele: Rezensionen: 8
storytelling is subpar
Artists: PLEASE, PLEASE, PLEASE learn to tell a story if you want to make a player (who PAID MONEY FOR YOUR WORK) sit through your game. Games are art, but understand the art form before you try to push the envelope. The first hour of playtime is tedious. The writing and pacing is deeply flawed. Protaganist starts the game by singing. She is happy. Then she loses her voice. She is sad. Lets be sad and lonely for an hour while looking at this gorgeous art and this melodramatic music. Given that there is barely any dramatic development or emotional engagement for the first hour, there should have been some major exploration of the play mechanics or at least something thought-provoking to do. Unfortunately, the mechanics lack depth. There is no inertia, no sense of mass to anything in the environment or the player character; nothing 'connects'. While beautifully animated, every input feels like a string of miniature cutscenes. That feeling extends to the game as a whole. I'd say this game is very similar to Candle, another horribly directed 'artist' game; some visual artists and musicians were looking to add game development to their resumes without considering the well established storytelling devices and play mechanics the medium has to offer. Lots of talent with no direction.
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