Posted on: March 9, 2025

barnybyrd
Bestätigter BesitzerSpiele: 145 Rezensionen: 1
Just starting out
Will update later after I have played awhile longer
Hilft dir das weiter?
(c)1994-2019 Golden Era Enterprises All Rights Reserved Internationally
Posted on: March 9, 2025
barnybyrd
Bestätigter BesitzerSpiele: 145 Rezensionen: 1
Just starting out
Will update later after I have played awhile longer
Hilft dir das weiter?
Posted on: December 17, 2019
Dgaart
Spiele: 604 Rezensionen: 3
Don't support this developer.
Yes, I'm aware that reviews should be based on in-game experience only. However, my in-game experience was hampered by the fact that the developer is so malicious and hateful that it made me not want to continue playing this game at all. First, let's talk about the game itself. It is an ambitious game with lots of content and an homage to Wizardry 7 and similar games of old. However, the UI is very clunky, the itemization is mediocre at best, and the gameplay is terribly unbalanced. If you manage to get past the clunky UI, prepare to breeze past certain monsters and then get one-shot by others. There is still some fun to be had despite all of this, but you'll have a better time revisiting those classics or playing some of the amazing, well-balanced gems available on this website (Tower of Time, anyone?). Unfortunately, the developer chooses to ridicule and insult paying customers who paid upwards of $40 for this game. He also bans anyone on the Steam forums who speak negatively about the game, or complains about things like the poor balance or UI. Even people who complained about things like the guide not being released when it was promised were met with bans, insults, and had their posts deleted. Anyone who dislikes the game he calls names like "snowflakes" or "homosexuals", or goes off on a borderline non-sensical rants usually about how he is right and you are an idiot. He seems to be very proud of being (what he even refers to himself as) an "internet bully," and he makes blog posts with hateful rants about homosexuality, black people, women and even "charlatans" like Stephen Hawking (nobody's safe from this looney!). If this type of behavior and outright bigotry doesn't bother you, and you can look past the massive flaws of the game - you may find some enjoyment in this. I personally do not want to support someone like this. Luckily, he can't ban me or remove my review from GOG, so I thought I'd spread the word to those who care about who gets their money.
Hilft dir das weiter?
Posted on: December 15, 2019
phekdra
Bestätigter BesitzerSpiele: 91 Rezensionen: 2
It's Wizardry
It's not a joke - it really is as good as the best Wizardry games.
Hilft dir das weiter?
Posted on: December 12, 2019
ERYFKRAD
Spiele: 1112 Rezensionen: 3
Itz good.
Unscaleable, unfathomable, incalculable, immeasurable incline. Haven't played anything as charming as this in a long time.
Hilft dir das weiter?
Edited on: September 19, 2025
Posted on: November 11, 2020
dnovraD
Spiele: Rezensionen: 76
A spearpoint burial for the eyes.
This game is ugly: From basic concepts such as buttons not having visible hitboxes to glaringly garish colour choices right down to the basic visual consistency which is non-existent. One could perhaps make a claim of this being outsider art; but even that is subject to the ideals of usability in a working product. A good sign of things to come has to do with how the starting screen is laid out. When one uses pulldown memus, the typical first option is some variation on New. Grimore puts Start Game four options down. From there, the basic failure to conceptualize ideas of navigation continue. The main screen presented and the attack on the eyes continues. starting with more dazzlingly unreadable fonts, hideously sharp icons, and yet more mismatching visual styles. But it only gets worse. Up to this point, the only bit of visual consistency is that everything is laid out in ugly beveled squares. Except for the garish yellow buttons. Once you're in the inventory workshop, it all becomes rectangles. AND LOUD TYPEFACES THAT FAIL TO EXPLAIN ANYTHING USEFUL. See the thing about good interface design is that explaining what the thing does is a failure. What I can glean is that there a lot of ?untranslated variables? that were never put into cleaner language which just looks sloppy. Within the combat interface, we're presented with a murder mystery. The body of the interface lies upon the table, and the dissection reveals it died of information starvation. In most dungeon crawlers, you have a running combat log or some kind of hitting indicator. Of course, this may be hard to notice among another lay of abstraction, the constant noise given by your opponent. Grimoire's combat is a slow tedious joke of too many selections. Oh boy, the options. Tell me. Is purple on brown easy to read? Do typical option toggles make you click though each one before cycling around? No. They don't. Grimoire is a throwback of worst ways possible, combining the worst of interface design.
Hilft dir das weiter?
Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite.
Keine Bewertungen mit deinen Einstellungen vorhanden