Posted on: July 16, 2025

Zandermoo
Bestätigter BesitzerSpiele: 58 Rezensionen: 1
Massive Game
This one really scratches the ARPG itch. The gameplay and levelling are very intuitive.
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Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.









Mehrspielerhinweis: Für den Online-Multiplayer wird GOG GALAXY benötigt.
Für Local Area Network (LAN) ist GOG GALAXY nicht erforderlich.
Mehrspielerhinweis: Für den Online-Multiplayer wird GOG GALAXY benötigt.
Für Local Area Network (LAN) ist GOG GALAXY nicht erforderlich.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: July 16, 2025

Zandermoo
Bestätigter BesitzerSpiele: 58 Rezensionen: 1
Massive Game
This one really scratches the ARPG itch. The gameplay and levelling are very intuitive.
Hilft dir das weiter?
Posted on: July 19, 2025

tjnwood
Bestätigter BesitzerSpiele: 1 Rezensionen: 1
solid arpg
massive build diversity, balanced, custom difficulty, good for playing as a group
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Posted on: July 23, 2025

Craig_Stern
Bestätigter BesitzerSpiele: 51 Rezensionen: 10
Decent Time Killer
Not bad, like that they got rid of or your can now filter most junk gear. Seem to be able to carry enough early on so that's another plus. Got very old in TQ, which this is a lot like.
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Posted on: August 15, 2025

Partyzant1988
Bestätigter BesitzerSpiele: 79 Rezensionen: 1
Best aRPG in decades
This is by far, one of the best entries in the genre. Long live the king! Real legacy of Diablo 2 success lies within Grim Dawn. If you've never played it, do not hestitate anymore. This game has everything: the progression loop that is satisfying, great systems, great skill tree, core stats, devotion points, in-depth itemization system. 10/10 must play. Mind the outdated graphics, this is the ultimate aRPG.
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Posted on: September 24, 2025

mrbenis
Bestätigter BesitzerSpiele: 75 Rezensionen: 3
Wish I could love it, but..
But it's just too limited. Very small selection of enemy types across the expansive amount of territory you will cover. You won't see much variety from engagements. The story feels paper thin, there are no stand-out characters to attach to. I like the idea of the game but it feels like opponents that are demons, magical demons and undead demons could have been expanded further and displayed some higher concept differentiation. Classes have some neat ideas like swapping damage types to help them synergize with multiclass choices, and they can generally choose between being either melee or ranged focused. I completed the game three times: first with an inquisitor occultist several years back, forgot everything the game was about and came back to #2 the summoner/melee necromancer shaman, trying to be that vampiric army leader archetype. Character #3 was an arcanist who specced everything in to aether damage. Build variety is a definite plus and theres enough for the player to experiment with using respecs in game to keep that feature fresh. Unfortunately the story is atrocious. All of the exciting events of the setting happened months or years prior to your character waking up. You're cleaning up the mess left over, with very little to make you invested and scant reactivity from the game world. Nearing the finish of the base games' content you will be left bewildered by the past 2 or 3 hours of your play time - as the final boss is a total non-sequiteur against what you've been doing the whole game. The expansion Ashes of Malmouth does drag things back on track in that regard, I just wish that AOM had come first and maybe diverted over to the other core plot line later. Even though I am leaving this particular game in a tepid state I am optimistic that a future possible sequel will be much better. This game is a great proof of concept but fails on the execution in enough ways that I can only award it 3/5. FWIW the game ran well at 4k and I never suffered any bugs or crashes. As an ARPG the game is perfectly serviceable and I recommend it to someone just looking for a solid AA game and can look past the shortcomings. I gave the game 85 hours which is much more than I expected to.
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