Graveyard Keeper is die ungenaueste mittelalterliche Friedhofsmanagement-Simulation des Jahres. Baue und manage deinen eigenen Friedhof, während du Mittel und Wege findest, Kosten zu sparen, Geld zu verdienen und alle Ressourcen, die dir zur Verfügung stehen, zu nutzen. Hier geht es um Kapitalismus...
Graveyard Keeper is die ungenaueste mittelalterliche Friedhofsmanagement-Simulation des Jahres. Baue und manage deinen eigenen Friedhof, während du Mittel und Wege findest, Kosten zu sparen, Geld zu verdienen und alle Ressourcen, die dir zur Verfügung stehen, zu nutzen. Hier geht es um Kapitalismus und darum, zu tun, was getan werden muss, um ein erfolgreiches Business aufzubauen. Außerdem ist es eine Liebesgeschichte.
Stelle dich ethischen Zwickmühlen. Willst du wirklich Geld für richtiges Burgerfleisch für das Hexenverbrennungsfestival ausgeben, wenn so viel Fleisch... einfach in deinem Vorgarten herumliegt?
Sammle wertvolle Ressourcen und stelle neue Sachen her. Mache aus deinem Friedhof ein erfolgreiches Geschäft, erkunde die umliegenden Ländereien und sammle alles auf, was nicht niet- und nagelfest ist.
Aufgaben und Leichen. Diese Toten brauchen doch alle ihre Organe nicht, oder? Zermahle sie doch und verkaufe sie dem Metzger im Ort! Oder du erfüllst richtige Aufgaben, du alter Rollenspieler.
Erkunde mysteriöse Dungeons. Kein Mittelalterspiel ohne miefige Kerker. Wage dich hinaus ins Unbekannte und finde nützliche neue Zutaten, mit denen du aus Versehen einen Haufen Dorfbewohner vergiften kannst. Hoppla.
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I was worried because the top reviews were about the game from quite a long time ago. The game in 2024 is really nice, and it's a blast to play.
Great graphics, creepy mechanics, fun game.
Be aware: I only played this game with all the DLC installed, which include major gameplay features.
The game is very enjoyable, thanks to its beautiful pixel art, nice soundscape, the characters and their mysteries, as well as a dash of humor. There's some truly disturbing stuff going on here, if you think about it too much, so I'd recommend that don't.
The main gameplay is a lot of fun and quite addictive, with a ton of variety in how to run your graveyard/farm/vineyard/tavern/quarry/church/secret laboratory/refugee camp:
There's always a ton to do and there are so many options, sometimes it can get downright overwhelming. Thankfully, there don't really seem to be any timed failure states, so you can always come back to a particular project later.
That huge variety is a large part of the appeal, of course. You should bear in mind, though, that a lot of the interaction basically boils down to holding down a button while at a workstation of some kind.
Also, the entire thing is a grindfest by design: Expect most quests to be about delivering more and more complex and pricier goods. Usually, there's some funny dialogue or story tidbits thrown in, though.
Some mechanics (like item quality or fishing) can be a bit confusing at first and aren't properly explained.
Worse, nobody tells you what workstation particular items are created at, which can lead to a lot of searching around. It would also be a great help if there was a way to see what ingredients are needed for crafting, outside of the appropriate workstation (in the tech-tree or a journal or something): Too often did I walk up to a workstation, only to realize I didn't bring the right ingredients.
Buy a teleportation stone to avoid tons of walking around, by the way.
I suffered no crashes and I only really noticed one bug, where the black bars of a cutscene persisted into gameplay afterwards; restarting the game fixed it, though.
Overall, a fun experience, but lots of grinding; which is expected in the genre.
The comparisons to Stardew Valley are inevitable. I really like both, but for different reasons. Still, since I imagine most people who're considering this have already played Stardew, that'll be a good frame of reference.
Where Stardew is very zen, Graveyard Keeper keeps you much busier. There is still an energy meter, but I find it much easier to fill. You can sleep whenever you want, and only for as long as you need to fill it up (or less, even). The day/night cycle exists and affects what's going on, but I've yet to come to a point of being forced to sleep. Crafting is also a much bigger part of GK, and I'm cranking out bread and other foods which give a good return on energy. Gathering has been much easier as well.
Stardew, to me, involves a lot of just waiting for things to happen. It's fun, but at least in the early game you get into a routine. In GK I feel like I have 800 things going on, but in a good way. I haven't encountered any deadlines yet, instead it's "oh yeah, I wanted to do that" or "maybe I'll try this today today instead." The NPCs are well-written enough, although building relationships doesn't seem to be a core mechanic like it was in Stardew.
I also haven't found the learning curve to be particularly steep. Money barely matters, since you can build basically everything yourself (or at least I haven't hit anything I couldn't in my few hours so far), and you don't need money for new crops (or bodies in this case). I've gotten some cash from burials, but have only needed to buy some beer for a quest and I just grabbed an iron ingot since I haven't farmed the mats to make my own furnace yet. But this was convenience rather than necessity, and the ingot was 80 copper out of my 5 silver. You also get research points by doing the stuff you'd be doing anyway: crafting, gathering, which lets you unlock new skills or buildings.
And remember: if you don't want to bury someone or you run out of space, there is a river nearby....
I bought this game in 2020 and after near 60 hours of gameplay, finally managed to finish it.
What can I say about this game? Well, in my opinion it is an amazing game that I enjoyed in every minute of gameplay.
The graphics are just beautifull. The game has a pixelated art, which is a pleasure to the eyes. In a first moment I tought it was too simple, until I realized that every aspect of the graphical part of the game is a minucious work, with details that make the game world to look alive.
The sound is a good work, with many sound effects that complement the experience and fits exactly the way a think they should fit.
Game mechanics is really interesting. Although the game may look hard in the beginning, with the player having to do many activities (like cutting wood, mining stone and constructing tools and itens) it change completelly once the player achieves the capacity of creating zombies. Then, the zombies can be used to automate many of the activities, leaving more time to the player to do other activities.
The experience system is excellent, following the concept of tech trees that can be unlocked accordingly the player needs.
And the storyline is a nice job, with a solid main questline and some side quest that unlock new skills or helps the player to achieve parts of the main quest.
The game difficulty is excellent. Not so easy that makes the game boring, nor so hard that makes the game annoying.
And, to my pleasant surprise, the game is available in Portuguese, with a excellent translation, in wich I could found only one error.
Resuming, the game was an excellent addition to my collection. In my opinion, a solid 5 star game. I just wishlisted the DLCs, which I should buy as soon as I finish other pending games, or as they go on sale.
I am utterly obsessed with what this game promises to be. I love necromancy, I like the idea of taking immoral shortcuts to make a living, I love the idea of TENDING A GRAVEYARD.
But you don't really do that. You grow carrots, chop trees, mine stones, dig sand, gather clay, process all these materials into planks and glass and nails and wedges and write books and wait for Sunday so you can do a prayer service so you can use the faith to research items so you can unlock more ways to refine your stone or make wine, etc. etc. Anything and everything to avoid the titular graveyard.
The entire mechanic is: there are good corpses and bad corpses. The bad corpses make your graveyard look like crap so it will earn less money from church-goers. To rectify this there are various surgeries you can do on the corpses that will either give you good resources, improve the body, or make the body worse. (Dumping it in a river like in the trailer only happens once. After that it's much more beneficial to cremate bad bodies legally.) Decorate bodies with tombstones of various materials you've been processing, and boom done, you did it.
Meanwhile every quest will ask you to grow grapes to make wine or to make oil to mix with ash to make black paint to make ink to combine with paper that you made and a feather that you bought all to make 10 flyers and I just *don't care*
And all the dead of night corpse defiling has zero consequence so it loses all of its punch very quickly. You end up making a broad daylight logging camp of zombies and no one bats an eye. No one reacts to anything actually. They just stand there waiting for you to do their quest. So the dead are just another boring resource
And the map is way too big. So much time spent walking, even with the band-aid teleport stone you can buy very early game. Not that you'll know how good it is because nothing has tooltips. So good luck figuring out how expensive something is going to be before you unlock it. (use the wiki)
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