Posted on: October 30, 2020

aupenn
Bestätigter BesitzerSpiele: 422 Rezensionen: 5
Decent Game; Simple and straightforward
I bought Ghostrunner on a whim because I saw high praise for it as it was about to release from journalists and reviewers. The game looked and ran fluid when I played the demo and I had decent fun with it. Having played through the game now, I can safely say the game is... alright. I think reviewers definitely praised it to high heaven but at the same time I get why they might like this game. I only briefly glanced through them so I'm admittedly at fault. While Ghostrunner is nothing amazing, it's a decently enjoyable game. For context, I've thought about it and realized I usually don't like a game being the middle of the road. Games in this area tend to be difficult to enjoy becuase it doesn't do anything particuarly well or bad. It just ends up boring. However, there is an area near middle of the road I'm finding myself increasingly missing as I've played the newest "big hig releases." Games that don't do anything particuarly unique, but stay simple, short, and concise. Ghostrunner lands in this category. The most unique thing I can think of in regards to it is the upgrade system. Essentially, it's a tetris grid that is limted and your upgardes are tetris blocks. Whatever you fit into the tetris grid is what you equip. It's interesting and I like it. Otherwise, the game runs relatively fine. The gameplay is fairly smooth. Aside from some rough segments of platforming here and there, it's fairly smooth and enjoyable too. The story was not very good but the performance from the Architect is pretty good in my opinion. The levels while fairly detailed are unfortunately all pretty similar. Overall, Ghostrunner is decent. It sticks with a simple concept and expands on it just enough to keep it fresh. It's fairly short as well (which I'm finding increasingly attractive as I am burnt out from AAA games that don't know their limits). There is replayability if you want to find the collectibles or replay challenges. What you see is what you get and I'm alright with that.
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