Posted on: October 28, 2020

BalaclavaBandit
Bestätigter BesitzerSpiele: Rezensionen: 23
Cyber Kino
It's literally mirrors edge if the combat and level design were good. Not to mention the aesthetic is just good.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 28, 2020
BalaclavaBandit
Bestätigter BesitzerSpiele: Rezensionen: 23
Cyber Kino
It's literally mirrors edge if the combat and level design were good. Not to mention the aesthetic is just good.
Hilft dir das weiter?
Posted on: October 28, 2020
rustinme
Bestätigter BesitzerSpiele: 43 Rezensionen: 1
Fast and bloody
Irritating but in the way I like :) I need more and more.
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Posted on: October 29, 2020
Theatrics
Bestätigter BesitzerSpiele: 104 Rezensionen: 4
Almost 100 deaths per segment club
Like with a game called ruiner, once you get good at it you become a high speed meat grinder and you feel great. But untill then you're more like a high speed mellon splattering on every surface you hit untill you manage to get to the end. But still, it's fun to figure thing out and the payoff is, at least for me, worth it.
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Posted on: October 29, 2020
shuux
Bestätigter BesitzerSpiele: 173 Rezensionen: 1
Incredible and satisfying experience
If you're a casual gamer or if you're here for the story, then this game isn't for you. You can expect to die a lot in this game, and the story is average at best (even the ending is quite predictable). But the story isn't the reason why I bought this game, and it shouldn't be yours either. The gameplay is fun and using the various skills you gain throughout the game as well as the different katanas is extremely satisfying. The parkour is fun too, but what makes this game truly stand out is its soundtracks, which motivated me to continue even when I was having a hard time. Overall, it was an incredible experience!
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Posted on: April 16, 2021
ArtOfConflict
Bestätigter BesitzerSpiele: Rezensionen: 4
Killed by its own controls
I loved Mirror's Edge and the Hotline Miami games. Ghostrunner is a mix of these. And I like precise controls. Played the game at locked 120 fps to minimize input delay and frame rate issues. A game, that is all about demanding perfect timing from the player, is fine to me, if it provides the controls to realize perfect timing. Ghostrunner fails at that task. Esp. the controls for the wall running and jumping sections are incredibly clunky and imprecise. You don't necessarily fail at a puzzle, because you are bad. You pretty much fail, because your inputs are not registered correctly. I don't see a reason why you should put any effort into getting good in this game. It does the absolute basics for the genre wrong. Side Notes (reasons why I gave more than 1 star): - the visuals and music are subjectively good - the story is okay, but was obviously not the main focus for the developers - the non ray tracing performance is good (ray tracing is useless in this game anyway, as it is just put on top of the baked lighting and so ends up being almost invisible)
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