Posted on: September 22, 2017

thehoofhand
Spiele: 58 Rezensionen: 1
Adventure done right, mystery done wrong
As of the writing of this review, I have played Firewatch for nearly 6 hours which spans across 2 complete playthroughs. Firewatch, a first-person mystery, adventure game developed by Campo Santo is "walking-simulator" done right, mystery done wrong. You take on the role of Henry, a volunteer fire lookout for one of Wyoming's national forests. Nearly all of the plot & fleshing out of your character is done through communication via walkie-talkie to your supervisor, Delilah. This is one of Firewatch's strongest assets. The pace, knowledge of your character and what goes on around you all grow and move forward through the constant chatter of Henry and Delilah. Both characters are interesting in their own respect. By the time you near the end of the game, you will understand much of their past and present. Almost all of your time spent will be walking through the beautiful lush forests of Wyoming, combing through the brush and discovering clues as to what exactly is going on that is causing the anamolis activity around you. The story is honest and engaging, with an end that fails to meet expectations. The world is beautifully crafted, as is your interaction with it. However, the story felt neglected half way through, like dropping someone off on the side of the road and leaving them there before you reach your destination. The slow burn and buildup was so right, but what intended to be the climax of it all fell flat. I recommend this game to those who love beautiful landscapes, interesting characters and an engaging enough story that will pull you along but never satisfy. Mystery buffs will be dissapointed, however those looking for a short, serene adventure will find all that they need in Firewatch.
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