Posted on: November 12, 2020

Solarflight
Bestätigter BesitzerSpiele: 82 Rezensionen: 14
Sadly didn't live up to the hype...
Let me start by saying, I was excited for this game initially. I'd gone into it having heard that it was a moody, emotional, narrative game (in much the same vein as Gone Home or Life is Strange). The intro certainly hooked me in and made me invested in the characters. Given the player character's backstory, I was expecting the game to be a deep, psychological mystery, and exploration of themes of loss and loneliness. As the game headed toward its ending and answers started being revealed, however, I bounced HARD off of this game. All the mysteries ended up being tied up in a neat little bow, and had practically nothing to do with the 2 main characters; the game seemed to be hinting that the mysteries had to do with the main characters' backstories... but nope. There was a whole lotta setup, but little to no emotional payoff at the end. This was exacerbated by all the needless wandering and backtracking the game makes you do. Many missions literally tasked you with making your way from one corner of the map to the other, for no other good reason than to increase the game's runtime, with little to see and nothing interesting happening along the journey. Compare this to something like Gone Home. Both games are "walking simulators", but GH didn't force you to walk through swaths of empty landscape, and when you did have to backtrack in GH, there were always neat shortcuts and things to discover to make the process easier. GH kept its gameworld tight, and as a result, it never felt like the game overstayed its welcome. By contrast, in Firewatch I found myself just wanting to get the whole game over with by the end.
Hilft dir das weiter?