Posted on: October 23, 2023

dwinblood
Bestätigter BesitzerSpiele: 1970 Rezensionen: 9
Fallout 4 is only one that does this.
Fallout 4 is a typical Bethesda Studios open world game engine at it's heart. It does many things and creates a unique world. Fallout 4 does this quite well. Fallout 4 isn't my favorite setting of the Bethesda games but it is still the game that has me reinstalling and playing yet again years later. Why? It does some things none of the other games do, and some things I know of no other game out there that does them. This aspect may not appeal to some people but to someone like me who likes to visibly see the world change due to my actions in more than just a pre-scripted change that everyone that plays it see. Outposts and the Supply Lines you can set up between them are the thing. You can tell someone about them and they still may not quite experience it. Once you have a level in the Local Leader PERK under the Charisma branch you can setup supply lines. These link any outposts you build together so they share resources. Okay, but it get's better. You actually have to tell an NPC in your settlements that is their job. You can outfit them (and the other settlers) with weapons and armor. They will then walk that path between the outposts. Depending upon what you do it creates a very noticeable I AM CHANGING THE WORLD feel to the game. They will be out fighting encounters on the road between. They will make more activity near the outposts as they engage things on the outskirts. They make the world come alive. Since where they go to, how they are outfitted, etc. is up to you it creates world changes that are different EVERY play through. I have many other games since Fallout 4 came out but I still will return to it just for this changing the world experience. I also recommend strongly installing the Sim Settlements 2, and Chapter 2, and 3 of that MOD from simsettlements2.com as it takes the entire Outpost thing to another level while adding very professionally crafted new quests, NPCs, fully voiced over dialog, etc.
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